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Posted

hi why is my armor purple black? i think i have all right heres my workplace please help me .____.

 

 

workplace: http://www.mediafire.com/download/imp01zip8jgruod/struxx.rar

 

 

ItemPlasticArmor.java

 

package com.PlasticMod;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.Entity;

import net.minecraft.inventory.EntityEquipmentSlot;

import net.minecraft.item.Item;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

 

public class ItemPlasticArmor extends ItemArmor {

 

    public ItemPlasticArmor(ArmorMaterial materialIn, EntityEquipmentSlot equipmentSlotIn) {

        super(materialIn, 0, equipmentSlotIn);

    }

    @Override

    public Item setCreativeTab(CreativeTabs tab) {

       

        return super.setCreativeTab(PlasticMod.TabCustomTab);

    }

    public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {

        if (slot == EntityEquipmentSlot.HEAD || slot == EntityEquipmentSlot.CHEST || slot == EntityEquipmentSlot.FEET) {

            return "ID:textures/models/armor/armor_layer_1.png";

        } else if (slot == EntityEquipmentSlot.LEGS) {

            return "ID:textures/models/armor/armor_layer_2.png";

        } else {

            return null;

        }

    }

   

}

 

 

 

 

PlasticMod.Java

 

package com.PlasticMod;

 

 

 

import com.PlasticMod.blocks.BlockPlasticblock;

import com.PlasticMod.blocks.BlockPlasticore;

import com.PlasticMod.items.ItemPlasticAxe;

import com.PlasticMod.items.ItemPlasticDust;

import com.PlasticMod.items.ItemPlasticHoe;

import com.PlasticMod.items.ItemPlasticIngot;

import com.PlasticMod.items.ItemPlasticPickaxe;

import com.PlasticMod.items.ItemPlasticShovel;

import com.PlasticMod.items.ItemRawPlastic;

import com.PlasticMod.items.itemPlasticSword;

import com.PlasticMod.util.CustomCreativeTab;

 

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.init.SoundEvents;

import net.minecraft.inventory.EntityEquipmentSlot;

import net.minecraft.item.Item;

import net.minecraft.item.Item.ToolMaterial;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemArmor.ArmorMaterial;

import net.minecraft.item.ItemAxe;

import net.minecraft.item.ItemHoe;

import net.minecraft.item.ItemPickaxe;

import net.minecraft.item.ItemSpade;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemSword;

import net.minecraftforge.common.util.EnumHelper;

import net.minecraftforge.fml.common.Mod;

import net.minecraftforge.fml.common.Mod.EventHandler;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

import net.minecraftforge.fml.common.registry.GameRegistry;

 

@Mod (modid = PlasticMod.MODID)

public class PlasticMod {

   

    public static final String MODID = "plasticmod";

   

    /* Tool Materials */

 

public static ToolMaterial plasticToolMaterial = EnumHelper.addToolMaterial("PlastikToolMaterial", 2, 44, 6, 7, 3);

   

/* Armor Materials */

 

public static ArmorMaterial plasticArmorMaterial = EnumHelper.addArmorMaterial("plasticArmorMaterial", "hallo", 48, new int [] {3, 7, 5, 3,}, 3, SoundEvents.BLOCK_END_GATEWAY_SPAWN, 3);

 

 

/* Creative-Tabs */

 

public static CreativeTabs TabCustomTab = new CustomCreativeTab();

 

    /* Items */

 

   

    public static Item plasticdust = new ItemPlasticDust();

    public static Item plasticingot = new ItemPlasticIngot();

    public static Item rawplastic = new ItemRawPlastic();

    public static ItemSword plasticsword = new itemPlasticSword();

    public static ItemSpade plasticshovel = new ItemPlasticShovel();

    public static ItemPickaxe plasticpickaxe = new ItemPlasticPickaxe();

    public static ItemHoe plastichoe = new ItemPlasticHoe();

    public static ItemArmor plastichelmet = new ItemPlasticArmor(plasticArmorMaterial, EntityEquipmentSlot.HEAD);

    public static ItemArmor plasticchest = new ItemPlasticArmor(plasticArmorMaterial, EntityEquipmentSlot.CHEST);

    public static ItemArmor plasticlegs = new ItemPlasticArmor(plasticArmorMaterial, EntityEquipmentSlot.LEGS);

    public static ItemArmor plasticboots = new ItemPlasticArmor(plasticArmorMaterial, EntityEquipmentSlot.FEET);

   

   

   

   

    /* Blocks */

   

public static Block plasticblock = new BlockPlasticblock();

public static Block plasticore = new BlockPlasticore();

   

 

    @EventHandler

    public void preInit (FMLPreInitializationEvent event) {

        //shapeless Crafting

        ItemStack stackWool = new ItemStack(Blocks.WOOL);

        ItemStack stackWeb = new ItemStack(Blocks.WEB, 5);

       

   

       

        GameRegistry.addShapelessRecipe(stackWeb, stackWool);

        //Crafting Recipe

         

        ItemStack stackPlasticDust = new ItemStack(plasticdust);

        ItemStack stackRawPlastic = new ItemStack(rawplastic, 3);

       

        GameRegistry.addRecipe(stackRawPlastic, "ppp", "ppp", "ppp", 'p', stackPlasticDust);

       

        ItemStack stackPlasticIngot = new ItemStack(plasticingot);

        ItemStack stackStick = new ItemStack(Items.STICK);

        ItemStack stackPlasticSword = new ItemStack(plasticsword);

       

        GameRegistry.addRecipe(stackPlasticSword, "p", "p", "t", 'p', stackPlasticIngot, 't', stackStick);

       

        ItemStack stackPlasticPickAxe = new ItemStack(plasticpickaxe);

       

        GameRegistry.addRecipe(stackPlasticPickAxe, "ppp", " t ", " t ", 'p', stackPlasticIngot, 't', stackStick);

       

        ItemStack stackPlasticSpade = new ItemStack(plasticshovel);

       

        GameRegistry.addRecipe(stackPlasticSpade, "p", "t", "t", 'p', stackPlasticIngot, 't', stackStick );

       

        ItemStack stackPlasticHoe = new ItemStack(plastichoe);

       

        GameRegistry.addRecipe(stackPlasticHoe, "pp ", " t ", " t ", 'p', stackPlasticIngot, 't', stackStick);

       

       

        //Smelting

        ItemStack stackCoalBlock = new ItemStack(Blocks.COAL_BLOCK);

        ItemStack stackDiamond = new ItemStack(Items.DIAMOND);

        GameRegistry.addSmelting(stackCoalBlock, stackDiamond, 10);

       

        GameRegistry.addSmelting(rawplastic, stackPlasticIngot, 100);

       

       

    }

   

 

    @EventHandler

    public void init (FMLInitializationEvent event) {

       

        /* Item Registry */

       

   

    GameRegistry.registerItem(plasticdust, "plasticdust");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticdust, 0, new ModelResourceLocation("plasticmod:plasticdust", "Inventory"));

   

    GameRegistry.registerItem(plasticingot, "plasticingot");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticingot, 0, new ModelResourceLocation("plasticmod:plasticingot", "Inventory"));

   

    GameRegistry.registerItem(rawplastic, "rawplastic");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(rawplastic, 0, new ModelResourceLocation("plasticmod:rawplastic", "Inventory"));

   

    GameRegistry.registerItem(plasticsword, "plasticsword");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticsword, 0, new ModelResourceLocation("plasticmod:plasticsword", "Inventory"));

   

    GameRegistry.registerItem(plasticshovel, "plasticshovel");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticshovel, 0, new ModelResourceLocation("plasticmod:plasticshovel", "Inventory"));

 

    GameRegistry.registerItem(plasticpickaxe, "plasticpickaxe");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticpickaxe, 0, new ModelResourceLocation("plasticmod:plasticpickaxe", "Inventory"));

   

    GameRegistry.registerItem(plastichoe, "plastichoe");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plastichoe, 0, new ModelResourceLocation("plasticmod:plastichoe", "inventory"));

 

    GameRegistry.registerItem(plasticboots, "plasticboots");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticboots, 0, new ModelResourceLocation("plasticmod:plasticboots", "inventory"));

   

    GameRegistry.registerItem(plasticchest, "plasticchest");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticchest, 0, new ModelResourceLocation("plasticmod:plasticchest", "inventory"));

   

    GameRegistry.registerItem(plastichelmet, "plastichelmet");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plastichelmet, 0, new ModelResourceLocation("plasticmod:plastichelmet", "inventory"));

   

    GameRegistry.registerItem(plasticlegs, "plasticlegs");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(plasticlegs, 0, new ModelResourceLocation("plasticmod:plasticlegs", "inventory"));

   

   

   

    /* Block Registry */

   

    GameRegistry.registerBlock(plasticblock, "plasticblock");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(plasticblock), 0, new ModelResourceLocation("plasticmod:plasticblock", "Inventory"));

   

    GameRegistry.registerBlock(plasticore, "plasticore");

    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(plasticore), 0, new ModelResourceLocation("plasticmod:plasticore", "Inventory"));

   

    }

    @EventHandler

    public void postInit (FMLPostInitializationEvent event) {

   

       

       

       

       

}

 

}

 

 

plasticchest.json

 

{

    "parent": "item/generated",

    "textures": {

        "layer0": "plasticmod:items/plasticchest",

        "layer1": "plasticmod:armor/armor_layer_1"

    }

}

 

 

Posted

yes i have models and textures but ingame i see just the third person textures from armor. but i dont see the inventory textures i dont know why

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