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Entity Spawning question


GmaN98

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I have searched through the site but I haven't really found a concrete answer as I am working a mod that relies heavily on NPCs spawning on their own in the world. I am pretty new to modding and I have spent all day building the NPC, adding its AI, but for the life of me I cant figure out how to go about making sure it spawns when the world generates. Any and all suggestions are super welcome.

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How do you want them to spawn, normally, or at certain positions? If the first arenyou extending the vanilla villager classes?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I dont have a workspace, but you could search for where getCanSpawnHere and see where it is called. Look around and see what other stuff is checked.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Like as in look around in Forge, or on this site.

 

Also I did run into your Github from another forum earlier tonight and I just want to say thank you for the help it has given me tonight. You are awesome!

Oh your welcome i made that because people have a lot of difficulty with those things. I meant use the search feature in your IDE.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I use eclipse so Ill have to look that up too.

 

 

And I love how you code, you made everything more clearer. If it wasn't for you, id still be back at the beginning.

I put the comments there for people looking at that code if what i code isnt open source i dont add those unless i need it for myself.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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What you should do is look for where it is being called not where it is being made/overriden. This way you can check the other requirements for an entity to spawn. As i dont know what else is checked, but you should look at the super method of getCanSpawnHere and override it if one of those is a problem.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You can simply add them to the spawnableCreatureList from the BiomeEvent#CreateDecorator event.

Create the event-handler, subscribe to the event. The passed argument BiomeGenBase is the biome in question.

Check if the biome is ok for your entity to spawn in, and then call biome.spawnableCreatureList.add(new Biome.SpawnListEntry(YourEntity.class, weight, min group count, max group count));

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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You can simply add them to the spawnableCreatureList from the BiomeEvent#CreateDecorator event.

Create the event-handler, subscribe to the event. The passed argument BiomeGenBase is the biome in question.

Check if the biome is ok for your entity to spawn in, and then call biome.spawnableCreatureList.add(new Biome.SpawnListEntry(YourEntity.class, weight, min group count, max group count));

 

I'd recommend using

EntityRegistry.addSpawn

instead of the event handler, this adds an entry for your mob to the appropriate spawn list of each

Biome

you specified.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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I'd recommend using

EntityRegistry.addSpawn

instead of the event handler, this adds an entry for your mob to the appropriate spawn list of each

Biome

you specified.

>_< Forgot about the EntityRegistry way. Thanks for reminding me.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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Can I add that to the Npc entity class or would I have to make that its own class like EntitySpawn?

 

You should have a class called something like

ModEntities

(the name doesn't really matter) that registers all of your entity classes, add the spawn from this class.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Ok I have created that, and I am looking at other examples on how to go about writing the code for this NPC. Most I have seen are for animals and items, BUT I am also using the EntityRegistry.class file in forge as reference as well....this is going to take a while just to spawn one NPC haha!

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As chance would have it, I just finished (I hope) debugging a goat that will mow my tall grass for me. I chose to implement its spawning along with other registration calls by adding a static method to my mob's parent class (I have a parent-child class structure because I'm planning to add similar mobs that will share code). This gets called during my main class's preInit():

 

  static protected void regEntityEtc (Class<? extends classEntityBrowser> clazz, String name, int[] egg, BiomeGenBase[] biomes) {

    int weight = 3;    // TODO: Parameterize these when I add more mob species
    int min = 2;
    int max = 4;

    EntityRegistry.registerModEntity (clazz, name, mod.getNextEntityId (), mod, 80, 3, true);
    EntityRegistry.addSpawn (clazz, weight, min, max, EnumCreatureType.CREATURE, biomes);

    // TODO: Implement egg after upgrade from mc 1.8

  }

 

As you can see, "biomes" is an array of BiomeGenBase. I chose to declare one statically in each mob's child class:

  protected static final BiomeGenBase[] biomes = { BiomeGenBase.plains, BiomeGenBase.forest, BiomeGenBase.forestHills, BiomeGenBase.savanna };

 

If you have just one mob, you can collapse my parent-child class structure into something simpler.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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TRANSFORMER/[email protected]/net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:162) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:computing_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at TRANSFORMER/[email protected]/net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:computing_frames,re:mixin,re:classloading}     at TRANSFORMER/[email protected]/net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:136) ~[forge-1.20.6-50.0.13-client.jar!/:?] {re:computing_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} -- Overlay render details -- Details:     Overlay name: net.minecraftforge.client.loading.ForgeLoadingOverlay Stacktrace:     at TRANSFORMER/[email protected]/net.minecraft.client.renderer.GameRenderer.render(GameRenderer.java:889) ~[forge-1.20.6-50.0.13-client.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at TRANSFORMER/[email protected]/net.minecraft.client.Minecraft.runTick(Minecraft.java:1238) ~[forge-1.20.6-50.0.13-client.jar:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:mixin:APP:glitchcore.mixins.json:client.MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}     at TRANSFORMER/[email protected]/net.minecraft.client.Minecraft.run(Minecraft.java:800) ~[forge-1.20.6-50.0.13-client.jar:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftclient,pl:mixin:APP:glitchcore.mixins.json:client.MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}     at TRANSFORMER/[email protected]/net.minecraft.client.main.Main.main(Main.java:242) ~[forge-1.20.6-50.0.13-client.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?] {}     at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?] {}     at SECURE-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:91) ~[fmlloader-1.20.6-50.0.13.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$makeService$0(CommonLaunchHandler.java:75) ~[fmlloader-1.20.6-50.0.13.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:77) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:97) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.run(Launcher.java:116) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.Launcher.main(Launcher.java:75) [modlauncher-10.2.1.jar!/:?] {}     at SECURE-BOOTSTRAP/[email protected]/cpw.mods.modlauncher.BootstrapEntry.main(BootstrapEntry.java:17) [modlauncher-10.2.1.jar!/:?] {}     at [email protected]/net.minecraftforge.bootstrap.Bootstrap.moduleMain(Bootstrap.java:188) [bootstrap-2.1.1.jar!/:?] {}     at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?] {}     at java.base/java.lang.reflect.Method.invoke(Method.java:580) ~[?:?] {}     at net.minecraftforge.bootstrap.Bootstrap.bootstrapMain(Bootstrap.java:133) [bootstrap-2.1.1.jar:2.1.1] {}     at net.minecraftforge.bootstrap.Bootstrap.start(Bootstrap.java:53) [bootstrap-2.1.1.jar:2.1.1] {}     at net.minecraftforge.bootstrap.ForgeBootstrap.main(ForgeBootstrap.java:19) [bootstrap-2.1.1.jar:2.1.1] {} -- Uptime -- Details:     JVM uptime: 9.393s     Wall uptime: 1.975s     High-res time: 7.474s     Client ticks: 16 ticks / 0.800s -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla, mod_resources -- System Details -- Details:     Minecraft Version: 1.20.6     Minecraft Version ID: 1.20.6     Operating System: Windows 11 (amd64) version 10.0     Java Version: 21.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1308988088 bytes (1248 MiB) / 1648361472 bytes (1572 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 7 7700 8-Core Processor                   Identifier: AuthenticAMD Family 25 Model 97 Stepping 2     Microarchitecture: Zen 3     Frequency (GHz): 3.80     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: NVIDIA GeForce RTX 4070     Graphics card #0 vendor: NVIDIA     Graphics card #0 VRAM (MB): 12282.00     Graphics card #0 deviceId: VideoController1     Graphics card #0 versionInfo: 31.0.15.3667     Graphics card #1 name: AMD Radeon(TM) Graphics     Graphics card #1 vendor: Advanced Micro Devices, Inc.     Graphics card #1 VRAM (MB): 512.00     Graphics card #1 deviceId: VideoController2     Graphics card #1 versionInfo: 31.0.14046.0     Graphics card #2 name: AMD Radeon(TM) Graphics     Graphics card #2 vendor: Advanced Micro Devices, Inc.     Graphics card #2 VRAM (MB): 512.00     Graphics card #2 deviceId: VideoController3     Graphics card #2 versionInfo: 31.0.14046.0     Graphics card #3 name: NVIDIA GeForce RTX 4060     Graphics card #3 vendor: NVIDIA     Graphics card #3 VRAM (MB): 8188.00     Graphics card #3 deviceId: VideoController4     Graphics card #3 versionInfo: 31.0.15.5222     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 4.80     Memory slot #0 type: Unknown     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 4.80     Memory slot #1 type: Unknown     Virtual memory max (MB): 21664.53     Virtual memory used (MB): 19225.54     Swap memory total (MB): 6144.00     Swap memory used (MB): 107.10     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Launched Version: forge-50.0.13     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3+5     Backend API: NVIDIA GeForce RTX 4060/PCIe/SSE2 GL version 4.6.0 NVIDIA 552.22, NVIDIA Corporation     Window size: 1024x768     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fancy     Render Distance: 12/12 chunks     Resource Packs: vanilla, mod_resources     Current Language: en_us     Locale: en_US     CPU: 16x AMD Ryzen 7 7700 8-Core Processor      ModLauncher: 10.2.1     ModLauncher launch target: forge_client     ModLauncher naming: mcp     ModLauncher services:          / slf4jfixer PLUGINSERVICE          / runtimedistcleaner PLUGINSERVICE          / runtime_enum_extender PLUGINSERVICE          / object_holder_definalize PLUGINSERVICE          / capability_token_subclass PLUGINSERVICE          / accesstransformer PLUGINSERVICE          / eventbus PLUGINSERVICE          / mixin PLUGINSERVICE          / fml TRANSFORMATIONSERVICE          / mixin TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@50         [email protected]     Mod List:          forge-1.20.6-50.0.13-client.jar                   |Minecraft                     |minecraft                     |1.20.6              |SIDED_SETU|Manifest: NOSIGNATURE         glowingores-1.20.x-1.2.0.jar                      |Glowing Ores                  |glore                         |1.2.0               |SIDED_SETU|Manifest: NOSIGNATURE         TerraBlender-forge-1.20.6-3.5.0.3.jar             |TerraBlender                  |terrablender                  |3.5.0.3             |SIDED_SETU|Manifest: NOSIGNATURE         burgermod-2.9.4-1.20.6.jar                        |Burger Mod                    |burgermod                     |2.9.4               |SIDED_SETU|Manifest: NOSIGNATURE         WafflesFoods v1.5.2 FORGE 1.20.6.jar              |Waffle's Placeable Foods      |wafflesplaceablefoods         |1.5.2               |SIDED_SETU|Manifest: NOSIGNATURE         ExpandedWorld-1.1.0-1.20.5.jar                    |Expanded World                |expandedworld                 |1.1.0               |SIDED_SETU|Manifest: NOSIGNATURE         unwrecked-ships-plus-1.0.0-forge.jar              |Unwrecked Ships Plus          |unwrecked_ships               |1.0.0-1.20          |SIDED_SETU|Manifest: NOSIGNATURE         Philips-Ruins1.20.6-1.0.jar                       |Philips Ruins                 |philipsruins                  |1.0                 |SIDED_SETU|Manifest: NOSIGNATURE         Xaeros_Minimap_24.1.4_Forge_1.20.6.jar            |Xaero's Minimap               |xaerominimap                  |24.1.4              |SIDED_SETU|Manifest: NOSIGNATURE         collective-1.20.6-7.58.jar                        |Collective                    |collective                    |7.58                |SIDED_SETU|Manifest: NOSIGNATURE         cyclepaintings-1.20.6-3.5.jar                     |Cycle Paintings               |cyclepaintings                |3.5                 |SIDED_SETU|Manifest: NOSIGNATURE         humblingbundle-1.20.6-2.3.jar                     |Humbling Bundle               |humblingbundle                |2.3                 |SIDED_SETU|Manifest: NOSIGNATURE         GlitchCore-forge-1.20.6-1.1.0.6.jar               |GlitchCore                    |glitchcore                    |1.1.0.6             |SIDED_SETU|Manifest: NOSIGNATURE         BiomesOPlenty-forge-1.20.6-18.4.0.3.jar           |Biomes O' Plenty              |biomesoplenty                 |18.4.0.3            |SIDED_SETU|Manifest: NOSIGNATURE         toomanypaintings-1.0.1-1.20.6-forge.jar           |Too Many Paintings!           |toomanypaintings              |1.0.1-1.20.6-forge  |SIDED_SETU|Manifest: NOSIGNATURE         keepmysoiltilled-1.20.6-2.2.jar                   |Keep My Soil Tilled           |keepmysoiltilled              |2.2                 |SIDED_SETU|Manifest: NOSIGNATURE         Terralith_1.20_v2.5.0.jar                         |Terralith                     |terralith                     |2.5.0               |SIDED_SETU|Manifest: NOSIGNATURE         WafflesMoss v1.0 FORGE 1.20.6.jar                 |Waffle's Moss                 |wafflesmoss                   |1.0                 |SIDED_SETU|Manifest: NOSIGNATURE         FallingTree-1.20.6-1.20.6.4.jar                   |FallingTree                   |fallingtree                   |1.20.6.4            |SIDED_SETU|Manifest: NOSIGNATURE         strayed-fates-forsaken-1.1.2.0.jar                |STRAYED FATES: Forsaken       |strayed_fates_forsaken        |1.1.2.0             |SIDED_SETU|Manifest: NOSIGNATURE         skinlayers3d-forge-1.6.4-mc1.20.6-all.jar         |3d-Skin-Layers                |skinlayers3d                  |1.6.4               |SIDED_SETU|Manifest: NOSIGNATURE         forge-1.20.6-50.0.13-universal.jar                |Forge                         |forge                         |50.0.13             |SIDED_SETU|Manifest: NOSIGNATURE         WafflesPlaster v1.1 FORGE 1.20.6.jar              |Waffle's Plaster              |wafflesplaster                |1.1                 |SIDED_SETU|Manifest: NOSIGNATURE         JustBetterRecipes-1.2.1 .jar                      |Just Better Recipes           |jbr                           |0.0NONE             |SIDED_SETU|Manifest: NOSIGNATURE         randombonemealflowers-1.20.6-4.5.jar              |Random Bone Meal Flowers      |randombonemealflowers         |4.5                 |SIDED_SETU|Manifest: NOSIGNATURE         replantingcrops-1.20.6-5.3.jar                    |Replanting Crops              |replantingcrops               |5.3                 |SIDED_SETU|Manifest: NOSIGNATURE     Crash Report UUID: 62637ccc-d7bf-43d7-971b-c14bb83b6085     FML: 0.0     Forge: net.minecraftforge:50.0.13
    • Try using the build task to compile it into a runnable mod, if that's what you want.  If you just want to copy the entire mod into a zipped folder, you can do that in your computer's file explorer. If you're on Windows, just go to the directory you're using and zip up the whole folder. Name it whatever you want.
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