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Armor location


xTimPugz

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Hello everyone

 

 

Could anyone tell me his to do this, setting the armor location?

I tried setting the bipedHeadwear as child of Head (of my custom model) but that's not working.

 

For anyone intrested, I'm currently adding Sauron to the game :) It will be very nice if I get the armor working..

Speaking about the armor, the helmet is a techne modelled one from another mod, but the other 3 pieces aren't.

 

Thanks!

 

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Override

    @SideOnly(Side.CLIENT)
    public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, net.minecraft.client.model.ModelBiped _default)
    {
        return null;
    }

In your Armors Class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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It has nothing to do with armor, as it's not my armor :)

The issue is with the mob (Sauron in this case) having the Morgul armor on his body too low, because the model has been made larger.

I basically try to make the armor expand too so it perfectly fits.

 

 

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It has nothing to do with armor, as it's not my armor :)

The issue is with the mob (Sauron in this case) having the Morgul armor on his body too low, because the model has been made larger.

I basically try to make the armor expand too so it perfectly fits.

Well then you are going to have to add A new layer to your entity. this.addLayer and you need to pass in a ModelBiped.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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