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Posted

Hey guys im back ive learned a little bit more java and im getting an error with the compound.setIntager Method

Full TileEntity Class

package com.electrogalaxy.ee.tileentity;

import com.electrogalaxy.ee.init.EEItems;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class TileEntitySteamGenerator extends TileEntity{

private int electroliumCount = 0;

public boolean addElectrolium(){
	if(!worldObj.isRemote){
	if(electroliumCount < 32){
		electroliumCount++;
		return true;
	    }
	}
	return false;
}
public void removeElectroliun(){
	if(!worldObj.isRemote){
	if(electroliumCount > 0){
		worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5, new ItemStack(EEItems.ElectroliumIngot)));
		electroliumCount--;
		}
	}
}

@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
	return super.writeToNBT(compound);
	compound.setInteger("ElectroliumCount", electroliumCount);
	return compound;
}

@Override
public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	this.electroliumCount = compound.getInteger("ElectroliumCount");
}
}

The Problem

	@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
	return super.writeToNBT(compound);
	compound.setInteger("ElectroliumCount", electroliumCount);
	return compound;
}

Thanks For All the help

Are You Feeling it now Mr.Krabs?

 

GitHub

https://github.com/nuclearelectricity/Nuclear-Electricity

Posted

The problem is you are returning and then trying to do something please learn a little more before coming back also your IDE tells you what is wrong assuming you are using eclipse or intelij.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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