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Posted

So in my tileenetity i can put things it it but when i try to take one out it does not work

package com.electrogalaxy.ee.blocks;

import com.electrogalaxy.ee.init.EEItems;
import com.electrogalaxy.ee.init.EETabs;
import com.electrogalaxy.ee.tileentity.TileEntitySteamGenerator;

import cofh.api.energy.IEnergyHandler;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class SteamGen extends Block implements IEnergyHandler, ITileEntityProvider{


public SteamGen() {
	super(Material.GROUND);
	setRegistryName("SteamGen");
	GameRegistry.register(this);
	GameRegistry.register(new ItemBlock(this), getRegistryName());
	this.setCreativeTab(EETabs.eetab);
	this.setHardness(5F);
	this.setResistance(5F);
	this.setHarvestLevel("pickaxe", 2);
}

@Override
public boolean canConnectEnergy(EnumFacing from) {
	return true;
}

@Override
public int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate) {
	return 0;
}

@Override
public int extractEnergy(EnumFacing from, int maxExtract, boolean simulate) {
	return 0;
}

@Override
public int getEnergyStored(EnumFacing from) {
	return 0;
}

@Override
public int getMaxEnergyStored(EnumFacing from) {
	return 0;
}

@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
	return new TileEntitySteamGenerator();

}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
	if(!worldIn.isRemote){
	TileEntity tileEntity = worldIn.getTileEntity(pos);
			TileEntitySteamGenerator elec = (TileEntitySteamGenerator) tileEntity;
			if(heldItem != null){
				if(tileEntity instanceof TileEntitySteamGenerator){
					if(heldItem.getItem() == EEItems.ElectroliumIngot){
						if(elec.addElectrolium()){
						heldItem.stackSize--;
			}
		}
	}
}
}
	return true;
}

}

 

package com.electrogalaxy.ee.tileentity;

import com.electrogalaxy.ee.init.EEItems;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class TileEntitySteamGenerator extends TileEntity{

private int electroliumCount = 0;

public boolean addElectrolium(){
	if(electroliumCount < 32){
		electroliumCount++;
		return true;
	    }
	return false;
}
public void removeElectroliun(){
	if(!worldObj.isRemote){
	if(electroliumCount > 0){
		worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5, new ItemStack(EEItems.ElectroliumIngot)));
		electroliumCount--;
		}
	}
}

@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
	super.writeToNBT(compound);
	compound.setInteger("ElectroliumCount", this.electroliumCount);
	return compound;
}

@Override
public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	this.electroliumCount = compound.getInteger("ElectroliumCount");
}
}

Are You Feeling it now Mr.Krabs?

 

GitHub

https://github.com/nuclearelectricity/Nuclear-Electricity

First thing you should do is look in the IEnergy files. And you never call removeElectroliun. Or add an itemstack to the players inventory.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Yes. TileEntity handles everything that your Block contains. Like Chest contains items your block contains Energy.

EDIT: And don't forget to save the energy in the writeto and readfrom NBT methods, otherwise it's gone on a world reload.

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