Posted August 29, 20169 yr I have an item that stores coordinates when right-clicked on a block and sends a chat message to the wielding player what the coordinates are. The problem I've encountered is when I click on a block, the chat message is posted multiple times. I think this is due to the onItemUse() function being called in rapid succession while the right-mouse button is held down, and a basic click is enough to get it to trigger at least twice. Is there any way, aside from making the item tickable and storing a delay on the item, to either bypass the rapid right-click functionality or create a delay? I've tried using onPlayerStoppedUsing() but it didn't work for me.
August 29, 20169 yr Put it in a world.isremote check. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 29, 20169 yr Author That definitely worked, but if you don't mind me asking, why does it work?
August 29, 20169 yr Minecraft has 2 sides. Client, and Server. Client handles everything that the Server doesn't need to know, like textures, rendering, and so forth, whilst the server handles positions, states, and so forth. Most code is run commonly eg, it is running on both of these sides simultaneously. World#isRemote() is checked against both sides, but only the Client returns true here, which means the server skips this piece of code. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.