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[1.10.2] New End WorldProvider affects Ender Dragon Fight Manager


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Posted

Hello everyone. I'm having a bit of an issue here and I'm afraid I don't know how to solve it.

 

I've created a new WorldProvider and ChunkProvider (and other files) for my mod which mainly takes place in the End. I created these files to affect World Generation, but when I tried to kill the EnderDragon for testing purposes via commands (/kill @e[type=EnderDragon]) it didn't die. It didn't lose health. It simply disappeared for 15-30 seconds and reappeared.

 

Just to be sure, I generated a new world and tried killing him traditionally, but he didn't lose health to hits either.

 

I looked into my files and none of them tapped into the DragonFightManager, but when I looked into EntityDragon, I found out that, in order to initialize the FightManager, it does a check-up to see if the current WorldProvider is an instanceof WorldProviderEnd (original vanilla class not being used in my mod):

public EntityDragon(World worldIn)
    {
        super(worldIn);
        this.dragonPartArray = new EntityDragonPart[] {this.dragonPartHead, this.dragonPartNeck, this.dragonPartBody, this.dragonPartTail1, this.dragonPartTail2, this.dragonPartTail3, this.dragonPartWing1, this.dragonPartWing2};
        this.setHealth(this.getMaxHealth());
        this.setSize(16.0F, 8.0F);
        this.noClip = true;
        this.isImmuneToFire = true;
        this.growlTime = 100;
        this.ignoreFrustumCheck = true;

        if (!worldIn.isRemote && worldIn.provider instanceof WorldProviderEnd)
        {
            this.fightManager = ((WorldProviderEnd)worldIn.provider).getDragonFightManager();
        }
        else
        {
            this.fightManager = null;
        }

        this.phaseManager = new PhaseManager(this);
    }

 

As you can see, if it doesn't find the WorldProvider it wants, then the fightManager = null.

 

Is there a way I can cast or override this? Other than recreating half of vanilla files to make it work?

 

 

I make sure to "thank" everyone who helps me <3

Posted

Why not extend them?

 

You mean making a new class that extends EntityDragon with an @Override replacing the data on the EntityDragon's main body?

 

It's that simple?

I make sure to "thank" everyone who helps me <3

Posted

Why not extend them?

 

You mean making a new class that extends EntityDragon with an @Override replacing the data on the EntityDragon's main body?

 

It's that simple?

No i meant the WorldProvider, but you could do the dragon files...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Why not extend them?

 

You mean making a new class that extends EntityDragon with an @Override replacing the data on the EntityDragon's main body?

 

It's that simple?

No i meant the WorldProvider, but you could do the dragon files...

 

That did it. Thank you very much.

I make sure to "thank" everyone who helps me <3

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