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Mod Files Corrupted?!?! [1.7.10]


zomarea225
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I've been working on a mod for a while now, a very simple mod, adding very simple things. Not too long ago, when I loaded Eclipse - my mod wasn't there. When I say it wasn't there, the actual project files didn't exist within Eclipse but they are in my workspace. I'm unable to view any part of the mod; it displays no diagnosis so I can't really give too much more information that this - which is annoying because it's harder to find a solution. Any suggestions to help with this issue are extremely appreciated.

I'm a real G.

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In Eclipse, you can use File->Import.

From there, select General->Existing Projects into Workspace.

Then you just need to define from what root-directory to look for the files, and finish.

 

If you have the project stored somewhere on the internet using Git (GitHub, GitLab etc) you can select:

File->Import.

Select Git->Projects from Git

And choose either Existing local Repository, which will import the files from the self-explanatory local repository

OR you can choose Clone URI, which will download the files from the remote repository (From GitHub etc)

 

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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    • I've got no solution for this particular way. But may I suggest? You can create one singular item and store the entity's data using NBT or Capability. It will make things easier and cleaner.
    • REM Forge requires a configured set of both JVM and program arguments. REM Add custom JVM arguments to the user_jvm_args.txt REM Add custom program arguments {such as nogui} to this file in the next line before the %* or REM  pass them to this script directly "C:\Program Files\Java\jdk-17\bin\Java.exe" @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.18.2-40.1.80/win_args.txt -Xmx8G -Xms8G %* pause     so I used it.
    • I created an SOUL_JAR Item that has been registered for each mob like - mod:soul_jar_minecraft_cow etc.. but it all has different registry names, i have a model file name soul_jar.json and i want to know how to bind each of those items to this class (When mod iterates through all of vanilla mobs and registering items for them).   I didn't found any info about it because all of info is outdated, and forge docs is complicated asf (i wish there would be more examples) i also used AI but it showing me only outdated info, but theres some code where i registering my item and trying to bind it to model ->   public static void register(IEventBus eventBus){ ITEMS.register(eventBus); Set<ResourceLocation> entityKeyList = ForgeRegistries.ENTITY_TYPES.getKeys(); for (ResourceLocation k : entityKeyList) { EntityType<?> entityType = ForgeRegistries.ENTITY_TYPES.getValue(k); if (!entityType.getCategory().equals(MobCategory.MISC)) { RegistryObject<Item> SOUL_JAR = ITEMS.register("soul_jar" + '_' + k.toString().replace(':', '_').replace('.', '_'), () -> new JarItem(new Item.Properties().rarity(Rarity.RARE).tab(ModTabs.MAGICAL_OBSESSION_JARS), entityType)); if (Thread.currentThread().getThreadGroup() == SidedThreadGroups.CLIENT) { ItemModelShaper itemModelShaper = Minecraft.getInstance().getItemRenderer().getItemModelShaper(); itemModelShaper.register(SOUL_JAR.get().asItem(), new ModelResourceLocation("item.soul_jar", "inventory")); } } } } I also have more questions like how to iterate through all other mods mobs also, or render mob inside of a jar in inventory, but i will try to figure it out.
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