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hi i have made a dimension, everthing works but if in my biome i put one of my blocks as topBlock or fillerBlock i get Crash

Crash :

 

 

2012-12-21 07:50:14 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.6.12.511 for Minecraft 1.4.6 loading

2012-12-21 07:50:15 [iNFO] [sTDOUT] 27 achievements

2012-12-21 07:50:15 [iNFO] [sTDOUT] 210 recipes

2012-12-21 07:50:15 [iNFO] [sTDOUT] Setting user: Player518, -

2012-12-21 07:50:15 [iNFO] [sTDERR] Client asked for parameter: server

2012-12-21 07:50:15 [iNFO] [sTDOUT] LWJGL Version: 2.4.2

2012-12-21 07:50:16 [iNFO] [ForgeModLoader] Attempting early MinecraftForge initialization

2012-12-21 07:50:16 [iNFO] [sTDOUT] MinecraftForge v6.5.0.468 Initialized

2012-12-21 07:50:16 [iNFO] [ForgeModLoader] MinecraftForge v6.5.0.468 Initialized

2012-12-21 07:50:16 [iNFO] [sTDOUT] Replaced 84 ore recipies

2012-12-21 07:50:16 [iNFO] [ForgeModLoader] Completed early MinecraftForge initialization

2012-12-21 07:50:16 [iNFO] [ForgeModLoader] Searching D:\forge\mcp\jars\mods for mods

2012-12-21 07:50:16 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load

2012-12-21 07:50:17 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0

2012-12-21 07:50:17 [iNFO] [sTDOUT] Starting up SoundSystem...

2012-12-21 07:50:17 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

2012-12-21 07:50:17 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

2012-12-21 07:50:17 [iNFO] [sTDOUT] OpenAL initialized.

2012-12-21 07:50:18 [iNFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 4 mods

2012-12-21 07:50:21 [iNFO] [sTDOUT] Scanning folders...

2012-12-21 07:50:21 [iNFO] [sTDOUT] Total conversion count is 0

2012-12-21 07:50:21 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@6f82e5fa)

2012-12-21 07:50:21 [iNFO] [sTDOUT] Unable to find spawn biome

2012-12-21 07:50:21 [iNFO] [ForgeModLoader] Loading dimension 58 (New World) (net.minecraft.server.integrated.IntegratedServer@6f82e5fa)

2012-12-21 07:50:21 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@6f82e5fa)

2012-12-21 07:50:21 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@6f82e5fa)

2012-12-21 07:50:55 [iNFO] [ForgeModLoader] Unloading dimension 0

2012-12-21 07:50:55 [iNFO] [ForgeModLoader] Unloading dimension -1

2012-12-21 07:50:55 [iNFO] [ForgeModLoader] Unloading dimension 1

2012-12-21 07:50:55 [iNFO] [ForgeModLoader] Unloading dimension 58

2012-12-21 07:51:16 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@361d591c)

2012-12-21 07:51:16 [iNFO] [ForgeModLoader] Loading dimension 58 (New World) (net.minecraft.server.integrated.IntegratedServer@361d591c)

2012-12-21 07:51:16 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@361d591c)

2012-12-21 07:51:16 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@361d591c)

2012-12-21 07:51:17 [iNFO] [sTDERR] java.lang.NullPointerException

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.world.World.getBlockMaterial(World.java:616)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.world.gen.feature.WorldGenDungeons.generate(WorldGenDungeons.java:33)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.world.gen.ChunkProviderGenerate.populate(ChunkProviderGenerate.java:571)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:258)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1258)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:153)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:35)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:89)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.management.PlayerManager.addPlayer(PlayerManager.java:125)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:163)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.management.ServerConfigurationManager.playerLoggedIn(ServerConfigurationManager.java:206)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.management.ServerConfigurationManager.initializeConnectionToPlayer(ServerConfigurationManager.java:123)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.integrated.IntegratedServerListenThread.networkTick(IntegratedServerListenThread.java:96)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:702)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:598)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:123)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

2012-12-21 07:51:17 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)

2012-12-21 07:51:17 [iNFO] [ForgeModLoader] Unloading dimension 0

2012-12-21 07:51:17 [iNFO] [ForgeModLoader] Unloading dimension -1

2012-12-21 07:51:17 [iNFO] [ForgeModLoader] Unloading dimension 1

2012-12-21 07:51:17 [iNFO] [ForgeModLoader] Unloading dimension 58

2012-12-21 07:51:27 [iNFO] [sTDOUT] Stopping!

2012-12-21 07:51:27 [iNFO] [sTDOUT] SoundSystem shutting down...

2012-12-21 07:51:27 [iNFO] [sTDOUT]    Author: Paul Lamb, www.paulscode.com

2012-12-21 07:51:38 [iNFO] [sTDERR] Someone is closing me!

 

 

ChunkProviderBacon:

 

 

package minecraftwero.common;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;

import java.util.List;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.MapGenScatteredFeature;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;
import net.minecraftforge.event.terraingen.TerrainGen;
public class ChunkProviderBacon implements IChunkProvider
{
    /** RNG. */
    private Random rand;

    /** A NoiseGeneratorOctaves used in generating terrain */
    private NoiseGeneratorOctaves noiseGen1;

    /** A NoiseGeneratorOctaves used in generating terrain */
    private NoiseGeneratorOctaves noiseGen2;

    /** A NoiseGeneratorOctaves used in generating terrain */
    private NoiseGeneratorOctaves noiseGen3;

    /** A NoiseGeneratorOctaves used in generating terrain */
    private NoiseGeneratorOctaves noiseGen4;

    /** A NoiseGeneratorOctaves used in generating terrain */
    public NoiseGeneratorOctaves noiseGen5;

    /** A NoiseGeneratorOctaves used in generating terrain */
    public NoiseGeneratorOctaves noiseGen6;
    public NoiseGeneratorOctaves mobSpawnerNoise;
    public NoiseGeneratorOctaves   caves;
    /** Reference to the World object. */
    private World worldObj;

    /** are map structures going to be generated (e.g. strongholds) */
    private final boolean mapFeaturesEnabled;

    /** Holds the overall noise array used in chunk generation */
    private double[] noiseArray;
    private double[] stoneNoise = new double[256];
    private MapGenBase caveGenerator = new MapGenCaves();

    /** Holds StronghoFld Generator */
    private MapGenStronghold strongholdGenerator = new MapGenStronghold();

    /** Holds Village Generator */
    private MapGenVillage villageGenerator = new MapGenVillage();

    /** Holds Mineshaft Generator */
    private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
    private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
    private MapGenCaves cave = new MapGenCaves();
    /** Holds ravine generator */
    private MapGenBase ravineGenerator = new MapGenRavine();

    /** The biomes that are used to generate the chunk */
    private BiomeGenBase[] biomesForGeneration;

    /** A double array that hold terrain noise from noiseGen3 */
    double[] noise3;

    /** A double array that hold terrain noise */
    double[] noise1;

    /** A double array that hold terrain noise from noiseGen2 */
    double[] noise2;

    /** A double array that hold terrain noise from noiseGen5 */
    double[] noise5;

    /** A double array that holds terrain noise from noiseGen6 */
    double[] noise6;

    /**
     * Used to store the 5x5 parabolic field that is used during terrain generation.
     */
    float[] parabolicField;
    int[][] field_73219_j = new int[32][32];

    public ChunkProviderBacon(World par1World, long par2, boolean par4)
    {
        this.worldObj = par1World;
        this.mapFeaturesEnabled = par4;
        this.rand = new Random(par2);
        this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
        this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
        this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, ;
        this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
        this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
        this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
        this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, ;
    }

    /**
     * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
     * temperature is low enough
     */
    public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
    {
        byte var4 = 4;
        byte var5 = 16;
        byte var6 = 63;
        int var7 = var4 + 1;
        byte var8 = 17;
        int var9 = var4 + 1;
        this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);
        this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);

        for (int var10 = 0; var10 < var4; ++var10)
        {
            for (int var11 = 0; var11 < var4; ++var11)
            {
                for (int var12 = 0; var12 < var5; ++var12)
                {
                    double var13 = 0.125D;
                    double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
                    double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
                    double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
                    double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
                    double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
                    double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
                    double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
                    double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;

                    for (int var31 = 0; var31 < 8; ++var31)
                    {
                        double var32 = 0.25D;
                        double var34 = var15;
                        double var36 = var17;
                        double var38 = (var19 - var15) * var32;
                        double var40 = (var21 - var17) * var32;

                        for (int var42 = 0; var42 < 4; ++var42)
                        {
                            int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;
                            short var44 = 128;
                            var43 -= var44;
                            double var45 = 0.25D;
                            double var49 = (var36 - var34) * var45;
                            double var47 = var34 - var49;

                            for (int var51 = 0; var51 < 4; ++var51)
                            {
                                if ((var47 += var49) > 0.0D)
                                {
                                    par3ArrayOfByte[var43 += var44] = (byte)BaconMod.baconStone.blockID;
                                }
                                else if (var12 * 8 + var31 < var6)
                                {
                                    par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID;
                                }
                                else
                                {
                                    par3ArrayOfByte[var43 += var44] = 0;
                                }
                            }

                            var34 += var38;
                            var36 += var40;
                        }

                        var15 += var23;
                        var17 += var25;
                        var19 += var27;
                        var21 += var29;
                    }
                }
            }
        }
    }

    /**
     * Replaces the stone that was placed in with blocks that match the biome
     */
    public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
    {
        byte var5 = 63;
        double var6 = 0.03125D;
        this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);

        for (int var8 = 0; var8 < 16; ++var8)
        {
            for (int var9 = 0; var9 < 16; ++var9)
            {
                BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];
                float var11 = var10.getFloatTemperature();
                int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                int var13 = -1;
                byte var14 = var10.topBlock;
                byte var15 = var10.fillerBlock;

                for (int var16 = 127; var16 >= 0; --var16)
                {
                    int var17 = (var9 * 16 + var8) * 128 + var16;

                    if (var16 <= 0 + this.rand.nextInt(5))
                    {
                        par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID;
                    }
                    else
                    {
                        byte var18 = par3ArrayOfByte[var17];

                        if (var18 == 0)
                        {
                            var13 = -1;
                        }
                        else if (var18 != BaconMod.baconStone.blockID)
                        {
                            if (var13 == -1)
                            {
                                if (var12 == 0)
                                {
                                    var14 = 0;
                                    var15 = (byte)BaconMod.baconStone.blockID;
                                }
                                else if (var16 >= var5 - 4 && var16 <= var5 + 1)
                                {
                                    var14 = var10.topBlock;
                                    var15 = var10.fillerBlock;
                                }

                                if (var16 < var5 && var14 == 0)
                                {
                                    if (var11 < 0.15F)
                                    {
                                        var14 = (byte)Block.ice.blockID;
                                    }
                                    else
                                    {
                                        var14 = (byte)Block.waterStill.blockID;
                                    }
                                }

                                var13 = var12;

                                if (var16 >= var5 - 1)
                                {
                                    par3ArrayOfByte[var17] = var14;
                                }
                                else
                                {
                                    par3ArrayOfByte[var17] = var15;
                                }
                            }
                            else if (var13 > 0)
                            {
                                --var13;
                                par3ArrayOfByte[var17] = var15;

                                if (var13 == 0 && var15 == Block.sand.blockID)
                                {
                                    var13 = this.rand.nextInt(4);
                                    var15 = (byte)Block.sandStone.blockID;
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    /**
     * loads or generates the chunk at the chunk location specified
     */
    public Chunk loadChunk(int par1, int par2)
    {
        return this.provideChunk(par1, par2);
    }

    /**
     * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
     * specified chunk from the map seed and chunk seed
     */
    public Chunk provideChunk(int par1, int par2)
    {
        this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
        byte[] var3 = new byte[32768];
        this.generateTerrain(par1, par2, var3);
        this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
        this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
       
        Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
        byte[] var5 = var4.getBiomeArray();

        for (int var6 = 0; var6 < var5.length; ++var6)
        {
            var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;
        }

        var4.generateSkylightMap();
        return var4;
    }

    /**
     * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
     * size.
     */
    private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
    {
        if (par1ArrayOfDouble == null)
        {
            par1ArrayOfDouble = new double[par5 * par6 * par7];
        }

        if (this.parabolicField == null)
        {
            this.parabolicField = new float[25];

            for (int var8 = -2; var8 <= 2; ++var8)
            {
                for (int var9 = -2; var9 <= 2; ++var9)
                {
                    float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
                    this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
                }
            }
        }

        double var44 = 684.412D;
        double var45 = 684.412D;
        this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
        this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
        this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
        this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
        this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
        boolean var43 = false;
        boolean var42 = false;
        int var12 = 0;
        int var13 = 0;

        for (int var14 = 0; var14 < par5; ++var14)
        {
            for (int var15 = 0; var15 < par7; ++var15)
            {
                float var16 = 0.0F;
                float var17 = 0.0F;
                float var18 = 0.0F;
                byte var19 = 2;
                BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];

                for (int var21 = -var19; var21 <= var19; ++var21)
                {
                    for (int var22 = -var19; var22 <= var19; ++var22)
                    {
                        BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5)];
                        float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F);

                        if (var23.minHeight > var20.minHeight)
                        {
                            var24 /= 2.0F;
                        }

                        var16 += var23.maxHeight * var24;
                        var17 += var23.minHeight * var24;
                        var18 += var24;
                    }
                }

                var16 /= var18;
                var17 /= var18;
                var16 = var16 * 0.9F + 0.1F;
                var17 = (var17 * 4.0F - 1.0F) / 8.0F;
                double var47 = this.noise6[var13] / 8000.0D;

                if (var47 < 0.0D)
                {
                    var47 = -var47 * 0.3D;
                }

                var47 = var47 * 3.0D - 2.0D;

                if (var47 < 0.0D)
                {
                    var47 /= 2.0D;

                    if (var47 < -1.0D)
                    {
                        var47 = -1.0D;
                    }

                    var47 /= 1.4D;
                    var47 /= 2.0D;
                }
                else
                {
                    if (var47 > 1.0D)
                    {
                        var47 = 1.0D;
                    }

                    var47 /= 8.0D;
                }

                ++var13;

                for (int var46 = 0; var46 < par6; ++var46)
                {
                    double var48 = (double)var17;
                    double var26 = (double)var16;
                    var48 += var47 * 0.2D;
                    var48 = var48 * (double)par6 / 16.0D;
                    double var28 = (double)par6 / 2.0D + var48 * 4.0D;
                    double var30 = 0.0D;
                    double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;

                    if (var32 < 0.0D)
                    {
                        var32 *= 4.0D;
                    }

                    double var34 = this.noise1[var12] / 512.0D;
                    double var36 = this.noise2[var12] / 512.0D;
                    double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;

                    if (var38 < 0.0D)
                    {
                        var30 = var34;
                    }
                    else if (var38 > 1.0D)
                    {
                        var30 = var36;
                    }
                    else
                    {
                        var30 = var34 + (var36 - var34) * var38;
                    }

                    var30 -= var32;

                    if (var46 > par6 - 4)
                    {
                        double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
                        var30 = var30 * (1.0D - var40) + -10.0D * var40;
                    }

                    par1ArrayOfDouble[var12] = var30;
                    ++var12;
                }
            }
        }

        return par1ArrayOfDouble;
    }

    /**
     * Checks to see if a chunk exists at x, y
     */
    public boolean chunkExists(int par1, int par2)
    {
        return true;
    }

    /**
     * Populates chunk with ores etc etc
     */
    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
    {
        BlockSand.fallInstantly = true;
        int var4 = par2 * 16;
        int var5 = par3 * 16;
        BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
        this.rand.setSeed(this.worldObj.getSeed());
        long var7 = this.rand.nextLong() / 2L * 2L + 1L;
        long var9 = this.rand.nextLong() / 2L * 2L + 1L;
        this.rand.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed());
        boolean var11 = false;

        

        int var12;
        int var13;
        int var14;

       

        if (!var11 && this.rand.nextInt( == 0)
        {
            var12 = var4 + this.rand.nextInt(16) + 8;
            var13 = this.rand.nextInt(this.rand.nextInt(120) + ;
            var14 = var5 + this.rand.nextInt(16) + 8;

          
            
        }
        var13 = var4 + this.rand.nextInt(16) + 8;
        var14 = this.rand.nextInt(128);
        int var15 = var5 + this.rand.nextInt(16) + 8;
        boolean doTheGen = (worldObj.getBlockMaterial(var13, var14, var15) == Material.rock);
        for (var12 = 0; var12 < 8; ++var12)
        {
            if(doTheGen)
        	var13 = var4 + this.rand.nextInt(16) + 8;
            var14 = this.rand.nextInt(128);
    

            if (new WorldGenDungeons().generate(this.worldObj, this.rand, var13, var14, var15))
            {
                ;
            }
        }
        
        var6.decorate(this.worldObj, this.rand, var4, var5);
        SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
        var4 += 8;
        var5 += 8;

        for (var12 = 0; var12 < 16; ++var12)
        {
            for (var13 = 0; var13 < 16; ++var13)
            {
                var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);

                if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))
                {
                    this.worldObj.setBlockWithNotify(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);
                }

                if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))
                {
                    this.worldObj.setBlockWithNotify(var12 + var4, var14, var13 + var5, Block.snow.blockID);
                }
            }
        }

        BlockSand.fallInstantly = false;
    }

    /**
     * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
     * Return true if all chunks have been saved.
     */
    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
    {
        return true;
    }

    /**
     * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
     * is always empty and will not remove any chunks.
     */
    public boolean unload100OldestChunks()
    {
        return false;
    }

    /**
     * Returns if the IChunkProvider supports saving.
     */
    public boolean canSave()
    {
        return true;
    }

    /**
     * Converts the instance data to a readable string.
     */
    public String makeString()
    {
        return "RandomLevelSource";
    }

    /**
     * Returns a list of creatures of the specified type that can spawn at the given location.
     */
    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
    {
        BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
        return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
    }

    /**
     * Returns the location of the closest structure of the specified type. If not found returns null.
     */
    public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
    {
        return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
    }

    public int getLoadedChunkCount()
    {
        return 1;
    }

@Override
public void recreateStructures(int var1, int var2) {
	// TODO Auto-generated method stub

}



}

 

 

Biome :

 

 

package minecraftwero.common;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;

public class BiomeGenBacon extends BiomeGenBase
{
    public BiomeGenBacon(int par1)
    {

        super(par1);
        this.temperature = 2F;
        this.setDisableRain();

        
        topBlock = (byte)Block.blockLapis.blockID;
        fillerBlock = (byte)BaconMod.baconStone.blockID;
       
        
         }

    public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
    {
        return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenBaconTree(false) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))));
    }
    

 

 

Can somewone help me?

   

   

   

}

Fixed !

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