boredherobrine13 Posted September 12, 2016 Posted September 12, 2016 Hi...so I use IfuelHandler to make custom fuels and a few of my mod items have very high burn times. Someof these items/blocks, code show belong only burn for the length of time of one wood block, when in reality they should burn for over an hour. Any ideas what's up? Is their some tick cap that I'm unaware of? Any ideas for workarounds? Code below: if (fuel.getItem() == Item.getItemFromBlock(ModBlocks.pelletBlock)){ return 8100; //9 times the value of fuel pellets } if (fuel.getItem() == ModItems.concentratedPelletsFuel){ return 30000; //4 times the value of pellet blocks } if (fuel.getItem() == Item.getItemFromBlock(ModBlocks.concentratedPelletBlock)){ return 291600; //9 times the value of concentrated pellet fuel } Quote
Animefan8888 Posted September 12, 2016 Posted September 12, 2016 Hi...so I use IfuelHandler to make custom fuels and a few of my mod items have very high burn times. Someof these items/blocks, code show belong only burn for the length of time of one wood block, when in reality they should burn for over an hour. Any ideas what's up? Is their some tick cap that I'm unaware of? Any ideas for workarounds? Code below: if (fuel.getItem() == Item.getItemFromBlock(ModBlocks.pelletBlock)){ return 8100; //9 times the value of fuel pellets } if (fuel.getItem() == ModItems.concentratedPelletsFuel){ return 30000; //4 times the value of pellet blocks } if (fuel.getItem() == Item.getItemFromBlock(ModBlocks.concentratedPelletBlock)){ return 291600; //9 times the value of concentrated pellet fuel } What material are pellet blocks? If they are Material.WOOD then they will have a value and it will not reach the Forge IFuelHandler reference. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
boredherobrine13 Posted September 12, 2016 Author Posted September 12, 2016 Thank you so much! That fixed the issue! Quote
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