Posted September 15, 20169 yr Like the title. While I don't really mind, it's been bothering me for a while now. What I can clearly see is that with Phase being in TickEvent, you don't have to write Pre and Post sub-events for every sub-event of TickEvent. On the other hand TickEvents are being used with specific Phase in probably 90%+ of cases, so every time we have to do that phase check instead of doing e.g: PlayerTickEvent.Pre. So, aside from people being used to doing it (or even worse - not knowing about phases at all) and the fact that code will have few more mini-inner-classes, why don't we make it more "polymorphic"? 1.7.10 is no longer supported by forge, you are on your own.
September 15, 20169 yr Because thats how cpw decided to write it back in the day. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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