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[1.8.9] What is the 1.8.x equivalent of IChunkGenerator from 1.9/1.10?


boredherobrine13

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Hi, as stated. I am wondering if there is a simple equivalent to IChunkGenerator for 1.8. I am doing a backport of some code for my mod's users. Mainly because 1.8 is still semi-popular for modpacks. Here is my code, problem line in bold:

 

package com.bored.morefuelsmod;

 

import java.util.Random;

 

import com.bored.morefuelsmod.block.ModBlocks;

 

import net.minecraft.util.BlockPos;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.chunk.IChunkGenerator;

import net.minecraft.world.gen.feature.WorldGenMinable;

import net.minecraft.world.gen.feature.WorldGenerator;

import net.minecraftforge.fml.common.IWorldGenerator;

 

public class ModWorldGen implements IWorldGenerator{

 

private WorldGenerator bituminousCoalOre;

 

public ModWorldGen(){

  this.bituminousCoalOre = new WorldGenMinable(ModBlocks.bituminousCoalOre.getDefaultState(), 4);

  }

 

private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) {

        if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight)

            throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator");

 

        int heightDiff = maxHeight - minHeight + 1;

        for (int i = 0; i < chancesToSpawn; i ++) {

            int x = chunk_X * 16 + rand.nextInt(16);

            int y = minHeight + rand.nextInt(heightDiff);

            int z = chunk_Z * 16 + rand.nextInt(16);

            generator.generate(world, rand, new BlockPos(x, y, z));

        }

    }

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,

  IChunkProvider chunkProvider) {

  switch (world.provider.getDimensionId()){

  case 0://Over_World

  //this.runGenerator(generator, world, random, chunkX, chunkZ, chancesToSpawn, minHeight, maxHeight);//

  this.runGenerator(this.bituminousCoalOre, world, random, chunkX, chunkZ, 10, 0, 60);

    break;

  case -1://Nether

 

  break;

 

  case 1://End

 

  break;

  }

}

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,

IChunkProvider chunkProvider) {

// TODO Auto-generated method stub

 

}

}

 

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Hi, as stated. I am wondering if there is a simple equivalent to IChunkGenerator for 1.8. I am doing a backport of some code for my mod's users. Mainly because 1.8 is still semi-popular for modpacks. Here is my code, problem line in bold:

 

package com.bored.morefuelsmod;

 

import java.util.Random;

 

import com.bored.morefuelsmod.block.ModBlocks;

 

import net.minecraft.util.BlockPos;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.chunk.IChunkGenerator;

import net.minecraft.world.gen.feature.WorldGenMinable;

import net.minecraft.world.gen.feature.WorldGenerator;

import net.minecraftforge.fml.common.IWorldGenerator;

 

public class ModWorldGen implements IWorldGenerator{

 

private WorldGenerator bituminousCoalOre;

 

public ModWorldGen(){

  this.bituminousCoalOre = new WorldGenMinable(ModBlocks.bituminousCoalOre.getDefaultState(), 4);

  }

 

private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) {

        if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight)

            throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator");

 

        int heightDiff = maxHeight - minHeight + 1;

        for (int i = 0; i < chancesToSpawn; i ++) {

            int x = chunk_X * 16 + rand.nextInt(16);

            int y = minHeight + rand.nextInt(heightDiff);

            int z = chunk_Z * 16 + rand.nextInt(16);

            generator.generate(world, rand, new BlockPos(x, y, z));

        }

    }

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,

  IChunkProvider chunkProvider) {

  switch (world.provider.getDimensionId()){

  case 0://Over_World

  //this.runGenerator(generator, world, random, chunkX, chunkZ, chancesToSpawn, minHeight, maxHeight);//

  this.runGenerator(this.bituminousCoalOre, world, random, chunkX, chunkZ, 10, 0, 60);

    break;

  case -1://Nether

 

  break;

 

  case 1://End

 

  break;

  }

}

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,

IChunkProvider chunkProvider) {

// TODO Auto-generated method stub

 

}

}

If you implement IWorldGenerator it will show you what the method should be assuming you are using an IDE like eclipse.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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