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Posted

Hi, I will wipe the milk, but I have not found what is responsible for the removal of the effects, I looked in the classes zeley but could not find where the milk is used. I interestno how to implement the withdrawal effects. Thank you in advance.

Posted

I used this code from the class, but in my case, not what is happening.

 

@Nullable
    public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving)
    {
        if (entityLiving instanceof EntityPlayer && !((EntityPlayer)entityLiving).capabilities.isCreativeMode)
        {
            --stack.stackSize;
        }

        if (!worldIn.isRemote)
        {
            entityLiving.curePotionEffects(stack);
        }

        if (entityLiving instanceof EntityPlayer)
        {
            ((EntityPlayer)entityLiving).addStat(StatList.getObjectUseStats(this));
        }

        return stack.stackSize <= 0 ? new ItemStack(Items.BUCKET) : stack;
    }

 

Posted
entityLiving.curePotionEffects(new ItemStack(Items.MILK));

?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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