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Posted

Hello,

 

I need to make ItemStack by using BreakEvent.

 

The reason is to plant Forestry sapling:

ITree tree = TreeManager.treeRoot.getMember(itemStack);
TreeManager.treeRoot.plantSapling(World world, ITree tree, GameProfile owner, BlockPos pos);

 

Thanks

Posted

Hello,

 

I need to make ItemStack by using BreakEvent.

 

The reason is to plant Forestry sapling:

ITree tree = TreeManager.treeRoot.getMember(itemStack);
TreeManager.treeRoot.plantSapling(World world, ITree tree, GameProfile owner, BlockPos pos);

 

Thanks

Do you mean a new ItemStack?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Like I said, I would like to plant Forestry sapling in a BreakEvent method.. To do that, I need ItemStack of sapling:

 

ITree tree = TreeManager.treeRoot.getMember(itemStack);
TreeManager.treeRoot.plantSapling(World world, ITree tree, GameProfile owner, BlockPos pos);

Posted

Ok I need to place a Forestry sapling on a position, where the block has been destroyed..

 

e.g. When I destroy oak wood log, it will place specific sapling on that position.

 

In vanilla it is simple.. In a BreakEvent method:

world.setBlockToAir(position);
leafVariant = world.getBlockState(blockPos).getValue(event.getWorld().getBlockState(blockPos).getBlock().getBlockState().getProperty("variant")).toString().toUpperCase();
world.setBlockState(position, Blocks.SAPLING.getDefaultState().withProperty(BlockSapling.TYPE, BlockPlanks.EnumType.valueOf(leafVariant)));

but Forestry needs a itemStack and I dont know how to work it out..

 

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