Posted September 23, 20169 yr I've spent countless hours the past few days solving two trivial issues, and another has come my way. When I run minecraft in Eclipse, everything is perfect. Textures, models, recipes, etc... However, if I run minecraft forge using the minecraft launcher with my built .jar file in the "mods" folder, it seems that block models, item models, blockstates, and textures aren't registering. I'm sick of going at it alone, so hopefully someone here can help me out. Thank you ahead of time.
September 23, 20169 yr Author plz dont use "URGENT" in your title sorry I'm just kind of irritated by the situation and I really want it fixed
September 23, 20169 yr Author Make sure your modID and file-names are lowercase everywhere. Modid is referenced through a reference class, following MrCrayfish's tutorials, but it is still basically "cb", and all file names are 100% lowercase.
September 23, 20169 yr Author Upload the finished mod jar somewhere. http://www.mediafire.com/download/h5r20m0jzcsucyo/cb-1.10.2+-+1.0.jar
September 23, 20169 yr Author How do I change the registry name? sorry for being a moron, I'm just working on my first official mod after screwing around trying to figure out the coding.
September 23, 20169 yr Author I do know java to a minor extent. I program robots in my engineering class, which pushed me back into trying minecraft modding again. I don't have a full understanding of how FORGE coding works, but I do know basic Java. As for the registry name change, I'm looking at my resources class.. I'm trying to understand to the fullest extent possible, but mostly everything I can find on the internet is based either towards beginner or MCCreator (which I don't think is any fun if coding is done for you), or towards people who have been modding for years. Also, PLEASE tell me that there is a way that I can compress all of those damn block classes. I hate creating a new set of blocks, because it takes over an hour to create 10 basic blocks.
September 23, 20169 yr Author I'm at least trying man. I'm just asking for help with learning it even further. Why does it even matter? It's a place for modding support, regardless of experience. I wish to become more experienced, but it takes the community's cooperation as well as mine.
September 23, 20169 yr Author Well teach me what I'm being stupid about then I only "copy and pasted" the basic template from MrCrayfish's tutorials. Past that, I made it my goal to understand everything I type.
September 23, 20169 yr Author private String unlocalizedName; private String registryName; ModBlocks(String unlocalizedName, String registryName) { this.unlocalizedName = unlocalizedName; this.registryName = registryName; } I found this.. so basically the registryName is being pulled from my ModBlocks? (within my Reference class... was never called resources... I assume this is what we were talking about, my bad)
September 23, 20169 yr Author Sorry for my stupidity, but I have to go to school... I'll try to work on it there, but I guess I don't know enough Java to understand what you're saying completely. I'm sure you're done with me, so if you know of a better place for me to ask my question, let me know.
September 23, 20169 yr Author Okay, so after pondering for a while at school I had this idea to find my registry name by doing this simple line: System.out.println(sand2.getRegistryName()); It is indeed capitalized... it reads: cb:Sand2 How do I change this? The only thing I have capitalized is the class name as far as "sand2" goes (or any of my blocks for that matter).
September 23, 20169 yr Author HOLY CRAP I'M RETARDED. I thought the second string in all of my reference declarations was the class name, but it's the registry name! Sorry, the problem it wasn't due to not understanding it at all... It was due to falsely understanding it. Will see if it works. edit: it does. thank you for helping me, although you could have been a hell of a lot nicer and more patient.
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