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Posted

I have some custom mod sound events.

They are located in "assets - modId - sounds - mobs - fisherman - female.

 

I register them like this:

public class ModSoundEvents
{
    public static SoundEvent callingItADay;

    /**
     * Register the {@link SoundEvent}s.
     */
    public static void registerSounds()
    {
        callingItADay = registerSound("mob.fisherman.female.callingItADay");
    }

    /**
     * Register a {@link SoundEvent}.
     *
     * @param soundName The SoundEvent's name without the testmod3 prefix
     * @return The SoundEvent
     */
    private static SoundEvent registerSound(String soundName)
    {
        final ResourceLocation soundID = new ResourceLocation(Constants.MOD_ID, soundName);
        return GameRegistry.register(new SoundEvent(soundID).setRegistryName(soundID));
    }
}

 

 

and have them in the sounds.json (in assets - modId)

 

  "mob.fisherman.callItAday": {
    "category": "neutral",
    "sounds": [
      {
        "name": "minecolonies:mob/fisherman/female/callingItADay",
        "stream": false
      }
    ]
  },

 

I call the register methods in the commonProxy, and I am sure the method is being called.

 

 

I try to play it like this:

But it doesn't play, when I debugged it it seemed everything okay, nothing was really null. (And No I don't have the player object available)

    public static void playSoundAtCitizen(World worldIn, EntityCitizen citizen, SoundEvent event)
    {
        worldIn.playSound((EntityPlayer) null,
                citizen.getPosition(),
                event,
                SoundCategory.NEUTRAL,
                0.2F,
                (float) ((rand.nextGaussian() * 0.7D + 1.0D) * 2.0D));

    }

Posted

The path of the

ResourceLocation

you use for your

SoundEvent

must be the name of a sound event in your sounds.json file, not the path to a sound file.

 

Your sound event is called

mob.fisherman.callItAday

, so use this instead of

mob.fisherman.female.callingItADay

when creating the

SoundEvent

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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