Posted September 29, 20169 yr I have some custom mod sound events. They are located in "assets - modId - sounds - mobs - fisherman - female. I register them like this: public class ModSoundEvents { public static SoundEvent callingItADay; /** * Register the {@link SoundEvent}s. */ public static void registerSounds() { callingItADay = registerSound("mob.fisherman.female.callingItADay"); } /** * Register a {@link SoundEvent}. * * @param soundName The SoundEvent's name without the testmod3 prefix * @return The SoundEvent */ private static SoundEvent registerSound(String soundName) { final ResourceLocation soundID = new ResourceLocation(Constants.MOD_ID, soundName); return GameRegistry.register(new SoundEvent(soundID).setRegistryName(soundID)); } } and have them in the sounds.json (in assets - modId) "mob.fisherman.callItAday": { "category": "neutral", "sounds": [ { "name": "minecolonies:mob/fisherman/female/callingItADay", "stream": false } ] }, I call the register methods in the commonProxy, and I am sure the method is being called. I try to play it like this: But it doesn't play, when I debugged it it seemed everything okay, nothing was really null. (And No I don't have the player object available) public static void playSoundAtCitizen(World worldIn, EntityCitizen citizen, SoundEvent event) { worldIn.playSound((EntityPlayer) null, citizen.getPosition(), event, SoundCategory.NEUTRAL, 0.2F, (float) ((rand.nextGaussian() * 0.7D + 1.0D) * 2.0D)); }
September 29, 20169 yr The path of the ResourceLocation you use for your SoundEvent must be the name of a sound event in your sounds.json file, not the path to a sound file. Your sound event is called mob.fisherman.callItAday , so use this instead of mob.fisherman.female.callingItADay when creating the SoundEvent . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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