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(1.10.2) How would I go about sending more updates to vanilla projectiles?


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All vanilla projectiles don't fly right, its just something that happens in vanilla.


I would like to fix that by adjusting the amount of updates sent to the vanilla arrow, fire charges, snowballs and etc, since mojang doesn't feel like doing so...


Also is it possible to unload all creatures in the game and put your own in overriding the vanilla mob with the one with the more update packages? The super charge up crap, where the entity bugs out, is untargetable then runs at you. (client lag) I'd like to see about fixing that too.


I don't have the intent of a coremod, figured I'd ask though since this has been a vanilla problem since forever.

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The jumpyness you are talking about is actuallly because there is a syncing problem between server and client one is running faster than the other. Sending more updates would make this worse sending less updates would make it not as accurate as it is. This is the problem tou are facing i think the only way to do this would to be overriding all entities you want with the EntityConstructingEvent or sad to say a coremod. All the update stuff is hardcoded so no Reflection is possible.


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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