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Posted

I am working on a mod, with nw blocks and items; but wehn I loaded it in minecraft to see if is working so far, the texture for the creative tab, new item, and new block did not load, nor did the en_US.lang file. I triple checked the coding and file names, and everything seemed fine; but it still would not load.  :-[

 

Here is a github to the files so you can further help me -----> ?

Posted

Don't use ModelMesher.  Use ModelLoader.setCustomResourceLocation (during pre-init)

 

Or better yet, make up a class like this one:

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/hardlib/EasyRegistry.java

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/hardlib/client/ClientEasyRegistry.java

 

Which will handle all the different ways you might wish to register a block or item.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Example:

import net.minecraftforge.client.model.ModelLoader;
    ...
    ModelResourceLocation res = new ModelResourceLocation (i.getRegistryName (), "inventory");
    ModelLoader.setCustomModelResourceLocation (i, 0, res);

 

Google setCustomModelResourceLocation along with keywords like Minecraft and Forge. You should see plenty of earlier discussion.

 

When all resources are missing (even the lang file), it's probably because of some little error in directory structure or a string value in code. There should be some warnings in the log file (but maybe not in console). Hunt down the log file on disk. If you can't see any failures to open resource files, then give us a link or else post it here (inside tags).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

All the above + make sure you got the model json for items and blocks properly.

 

For 1.10.2 is like this. I'm sure 1.8.9 would be similar.

 

In preInit

 

the item is registered as setUnlocalizedName("ingotCopper").setRegistryName("ingotCopper")

 

 ModelLoader.setCustomModelResourceLocation(ModItem.INGOT_COPPER, 0, new ModelResourceLocation(ModItem.INGOT_COPPER.getRegistryName(), "inventory"));

 

my json

 

{
    "parent": "item/generated",
    "textures": {
        "layer0": "modid:items/ingotCopper"
    }
}

 

And texture is under  src/main/resources/assets/modid/textures/items/ingotCopper.png

 

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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