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Posted

Hello,

 

I've searched far and wide but i am at a lost. I am making a new block which uses the leaf texture. How would I got about adjusting the color so it's not grey and is the color of leaves in the surrounding biome? So far i've tried

 

@Override
public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, EnumDyeColor color) {
	return super.recolorBlock(world, pos, side, color.GREEN);
}

 

And that's not working, I can't find any other methods though.

Posted

Hello,

 

I've searched far and wide but i am at a lost. I am making a new block which uses the leaf texture. How would I got about adjusting the color so it's not grey and is the color of leaves in the surrounding biome? So far i've tried

 

@Override
public boolean recolorBlock(World world, BlockPos pos, EnumFacing side, EnumDyeColor color) {
	return super.recolorBlock(world, pos, side, color.GREEN);
}

 

And that's not working, I can't find any other methods though.

I dont have any code at the moment so I cant tell you what to do exactly, but look at how BlockLeaves works.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

BlockLeaves contains nothing for colourizing.

 

I did try including this just after my block registration but that didn't seem to work.

 

	registerBlock(FenceLeaves);

	BlockColors bc = new BlockColors();
	bc.registerBlockColorHandler(new IBlockColor() {
		@Override
		public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) {
			return worldIn != null && pos != null ? BiomeColorHelper.getFoliageColorAtPos(worldIn, pos) : ColorizerFoliage.getFoliageColorBasic();
		} 
	}, new Block[] { BetterMCBlocks.FenceLeaves });

Posted

You have to register a custom

IBlockColor

implementation using

Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(IBlockColor)

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

this is what I have so far

 

public class ClientProxy implements CommonProxy {

//Calling ONLY on client side
@Override
public void init() {
	BetterMCItems.registerRenders();
	BetterMCBlocks.registerRenders();
	BetterMCTools.registerRenders();

	Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(new IBlockColor() {
		@Override
		public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) {
			return worldIn.getBiomeGenForCoords(pos).getFoliageColorAtPos(pos);
		} 
	}, BetterMCBlocks.FenceLeaves);
}

 

It is still however showing the texture as the grey leaves. Would I need to update anything with my json? I'm a little stumped

Posted

You need to specify a tint index for each face of the model you want to colour at runtime, see the wiki for the full model format.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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