Geforce Posted October 9, 2016 Posted October 9, 2016 Hi there, I'm trying to finish up the last release of my mod for 1.8/.8, so I can update to 1.10. I just need to find a solution to this one small problem. I have the Block and IBlockState instances of another type of Block that players insert into my custom block's GUI. How can I change just the texture (only) of my custom block to the texture of the block in the GUI? In 1.7.10, I used getIcon(World, X, Y, Z) to determine what block was inserted into the GUI, and changed my block's texture accordingly. What's the 1.8.8 version of that method? Quote Potato's have skin. I have skin. Therefore, i am a potato. Follow me on Twitter! http://www.twitter.com/I_Mod_Minecraft
Draco18s Posted October 9, 2016 Posted October 9, 2016 Not having done this, my guess is that you would have to create your own IBakedModel implementation that gets the quads from another baked model. In any case it is likely not going to be easy. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
larsgerrits Posted October 10, 2016 Posted October 10, 2016 TheGreyGhost has an implementation of a Block that takes over the model of the Block below here. You could adapt this for what you are trying to do. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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