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Posted

I'm looking for some help to get this added as a proper PR to forge. I have a working class for adding the sound category that will work in a mod. I've tested this with with 1.9.4 and 1.10+. I have not yet tried to setup a Forge dev environment but the videos that cpw made make it look simple enough. I still pretty much a java rookies, but learning more as I go. Your comments are welcome.

 

The class below allows the addition of a new sound category. It uses nothing more that the existing Forge utility classes for reflections and enums. You new sound category will have all the attributes of the vanilla sound categories.

That is:

  • A volume control for the category displays in the vanilla "Music & Sound Options..." dialog
  • The volume level is saved and loaded from the client options.txt file.
  • The Vanilla SoundHandler will correctly use the custom sound category

Here's the class on GitHub. There are some notes about using it in the comments

MODSoundCategory

I've also included the code below.

 

I have not started work to see what's required to make the vanilla "Music & Sound Options..." dialog behave correctly. Ideally it would work like the "Controls..." dialog. That is the volume controls could be scrolled. So far I've not seen anyone other mod add a custom SoundCategory / volume control. But it might be useful for other mods. And as a part of Forge mod authors could use it without fear of causing issues with vanilla or other mods.

 

For the mxTune mod I'm working on I wanted a separate sound category for the instruments. I can get by without this PR, but I wanted to share this with the community.

 

MODSoundCategory.class

 

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From this point on I'll just use bare bones minimal/incomplete code...

Creating custom sound categories:

 

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Here's one way to use the custom sound category

 

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If you add or change  or remove your custom sound categories in your mod, vanilla will gracefully ignore and overwrite the settings. No worries about a crash for a missing custom sound category.

 

If you goof up and add a conflicting sound category you will crash MC. Oops!, but of course as a developer you should know better right!

Section of the client side options.txt where game settings are saved.

 

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Here's a demo of it in use:

[embed=425,349]<iframe width="560" height="315" src="https://www.youtube.com/embed/A5lhR-pP4Mg" frameborder="0" allowfullscreen></iframe>[/embed]

 

Here's how the current 1.10.2 vanilla "Music & Sounds Options.." looks after adding several more unique sound categories. Yup, the dialog needs some loving.

 

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  • 1 month later...
Posted

This is a very good feature. I would definitely use it if I update my Mod to 1.11 and it's there. (I would use it in 1.7.10 too, but I don't think the forge team is willing to add stuff to 1.7 :'().

 

One thing that I think needs to get added is a submenu. So you have a button "Mod Sound Sliders" which opens a submenu with a list of all modded sound sliders. (Similar to keybindings). Every mod is a major category, and maybe allow mods to add a minor category within the mod.

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