Silly511 Posted October 14, 2016 Posted October 14, 2016 Why does this blockstates file not work? I know the facing property exists because it shows up on the debug screen. { "forge_marker": 1, "defaults": { "model": "block/orientable", "textures": { "top": "EnchantedAura:blocks/crystal_furnace_top", "side": "EnchantedAura:blocks/crystal_furnace_side", "front": "EnchantedAura:blocks/crystal_furnace_front" } }, "variants": { "facing": { "north": {}, "south": { "transform": { "y": 180 } }, "west": { "transform": { "y": 270 } }, "east": { "transform": { "y": 90 } } }, "inventory": [{}] } } Quote
Draco18s Posted October 14, 2016 Posted October 14, 2016 That depends, what does the console say when you start the game? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Silly511 Posted October 14, 2016 Author Posted October 14, 2016 Never mind got it to work. Heres the new blockstates file: { "forge_marker": 1, "defaults": { "model": "orientable", "textures": { "top": "EnchantedAura:blocks/crystal_furnace_top", "side": "EnchantedAura:blocks/crystal_furnace_side", "front": "EnchantedAura:blocks/crystal_furnace_front" } }, "variants": { "facing": { "north": {}, "south": { "transform": { "rotation": { "y": 180 }}}, "west": { "transform": { "rotation": { "y": 270 }}}, "east": { "transform": { "rotation": { "y": 90 }}} }, "inventory": [{}] } } Quote
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