Posted October 18, 20169 yr There should be a simple fix for this, like a forge transformation for the block. Everything is working just fine, except that the icon for the stair is rotated 90 degrees, the inventory icon that is. In all other aspects, including handheld and 3rd person it is identical to vanilla stairs. I am human and thus will make stupid and obvious mistakes and cannot be expected to know everything.
October 18, 20169 yr 1. Use the normal font 2. Explain the icon for the stair is rotated 90 degrees Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
October 18, 20169 yr Author Sorry I wasn't clear, the image for the item for the stairs is rotated about the y-axis by 90(or 270) degrees from what it should be. (sorry, I would post an image, but I am failing to find how to upload images) I am human and thus will make stupid and obvious mistakes and cannot be expected to know everything.
October 18, 20169 yr He means that stairs and the furnace have their "forward" pointing away from the camera when using metadata 0. In order for the item icon to render properly it needs to be "rotated" 90 degrees clockwise (IIRC). The solution is to make your item use a metadata other than 0. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 18, 20169 yr Author I must have done something wrong, as now it doesn't show any texture or model for the icon. Stair: public class MarbleStair extends BlockStairs{ protected String name; protected MarbleStair(IBlockState modelState, String name, Block BlockIn, Material material, float hardness, float resistance, int harvest, String tool, MapColor color) { super(modelState); this.name = name; setUnlocalizedName(name); setRegistryName(name); setHardness(hardness); setResistance(resistance); setHarvestLevel(tool, harvest); useNeighborBrightness = true; } public void registerItemModel(ItemBlock itemBlock) { BettermentsMod.proxy.registerItemRenderer(itemBlock, 1, name); } @Override public MarbleStair setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } } ClientProxy: public class ClientProxy extends CommonProxy{ @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(Reference.MOD_ID + ":" + id, "inventory")); } } I am human and thus will make stupid and obvious mistakes and cannot be expected to know everything.
October 18, 20169 yr Author Alright, fixed the issue... Turns out, all you need to do is to keep the meta at 0 and remove ("transform": "forge:default-block") from your .json file. I am human and thus will make stupid and obvious mistakes and cannot be expected to know everything.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.