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Posted

You know how if you break a Capacitor Bank from EnderIO, the energy in the block won't get erased? If it had 5000 RF, then upon breaking and placing it again, it will still have RF. How do I do something like that?

 

Posted

On block break, save the NBT of the

TileEntity

to a custom tag inside the

ItemStack

dropped, and on block place, set the NBT of the

TileEntity

to the custom tag of the

ItemStack 

held.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

On block break, save the NBT of the

TileEntity

to a custom tag inside the

ItemStack

dropped, and on block place, set the NBT of the

TileEntity

to the custom tag of the

ItemStack 

held.

 

None of the block break methods have any ItemStack param, so I presume in getDrops I return a list of ItemStacks containing a custom ItemStack which has the NBT of the TE?

Posted

On block break, save the NBT of the

TileEntity

to a custom tag inside the

ItemStack

dropped, and on block place, set the NBT of the

TileEntity

to the custom tag of the

ItemStack 

held.

 

None of the block break methods have any ItemStack param, so I presume in getDrops I return a list of ItemStacks containing a custom ItemStack which has the NBT of the TE?

Does getDrops have a world parameter?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

On block break, save the NBT of the

TileEntity

to a custom tag inside the

ItemStack

dropped, and on block place, set the NBT of the

TileEntity

to the custom tag of the

ItemStack 

held.

 

None of the block break methods have any ItemStack param, so I presume in getDrops I return a list of ItemStacks containing a custom ItemStack which has the NBT of the TE?

Does getDrops have a world parameter?

 

No, but it does have an IBlockAccess param.

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