Jump to content

[SOLVED] Render texture layer transparent


yooksi

Recommended Posts

Is there a way to render a texture layer transparent, even though the texture itself is not transparent? This would really help me in reducing the amount of model files that share almost exactly the same properties. Every time I create a new item variation that has an extra layer, I have to create a new model file for it, and since it's a bow, this means it has to come with three more pulling models as well.

I still haven't published a mod because I can never get that in-dev version just right to warrant a public release. And yes, after two years of mod development I am still learning to speak Java.

 

Follow me on GitHub: https://github.com/yooksi

Contact me on Twitter: https://twitter.com/yooksi

Read my Minecraft blog: https://yooksidoesminecraft.blogspot.de/

Link to comment
Share on other sites

Hi

 

Do you mean transparent as in "it has holes I can see through" - like glass pane, or as in "I can see other things through my textures" - like ice? 

In general the answer is 'no' except in some special cases.

 

You could consider using a dynamic item model to assemble your item from pieces, depending on what type of item it is.

This tutorial project has some examples of that, which you could adapt with a bit of effort.

https://github.com/TheGreyGhost/MinecraftByExample

see MBE15 - you could modify the quads on one of the layers to have a different texture depending on which item is being rendered.

see  also MBE05 for a similar approach combining models together.

 

-TGG

 

 

Link to comment
Share on other sites

Hi

 

Do you mean transparent as in "it has holes I can see through" - like glass pane, or as in "I can see other things through my textures" - like ice? 

In general the answer is 'no' except in some special cases.

 

You could consider using a dynamic item model to assemble your item from pieces, depending on what type of item it is.

This tutorial project has some examples of that, which you could adapt with a bit of effort.

https://github.com/TheGreyGhost/MinecraftByExample

see MBE15 - you could modify the quads on one of the layers to have a different texture depending on which item is being rendered.

see  also MBE05 for a similar approach combining models together.

 

-TGG

 

Thanks for the reply, I will take a look at your example in a moment. I have a feeling though that you're talking about blocks, while I am thinking about items. I know that blocks can have translucent textures, but can items have them too?

I still haven't published a mod because I can never get that in-dev version just right to warrant a public release. And yes, after two years of mod development I am still learning to speak Java.

 

Follow me on GitHub: https://github.com/yooksi

Contact me on Twitter: https://twitter.com/yooksi

Read my Minecraft blog: https://yooksidoesminecraft.blogspot.de/

Link to comment
Share on other sites

Hi

 

Yes items can be translucent too, for example try holding the block of Ice in your hand (ice, not packed ice).  Admittedly, I've never tried to make a translucent item so there may be a trick to it I don't know about.  It might be as simple as making sure your item texture has an alpha channel with reasonable values in it (i.e. alpha blending may be enabled for all items) - to be honest I'm not sure.

 

-TGG

 

 

Link to comment
Share on other sites

Item-items can't be transparent as far as I know.

 

Putting alpha value pixels just causes the engine to perform a clip on them (values above 0.5 are treated as 1, value below as 0).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Item-items can't be transparent as far as I know.

 

Putting alpha value pixels just causes the engine to perform a clip on them (values above 0.5 are treated as 1, value below as 0).

 

ItemBlock

s are rendered in exactly the same way as regular

Item

s, including the ability to use translucent textures.

 

You can see an example of this here.

 

iJDMNf8.png

 

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Then it's changed from when I last fiddled with transparent items

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Hi

 

Yes items can be translucent too, for example try holding the block of Ice in your hand (ice, not packed ice).  Admittedly, I've never tried to make a translucent item so there may be a trick to it I don't know about.  It might be as simple as making sure your item texture has an alpha channel with reasonable values in it (i.e. alpha blending may be enabled for all items) - to be honest I'm not sure.

 

-TGG

 

I was manage to accomplish what I wanted with a custom item model class, thanks to your example on GitHub. Marking this thread solved.

I still haven't published a mod because I can never get that in-dev version just right to warrant a public release. And yes, after two years of mod development I am still learning to speak Java.

 

Follow me on GitHub: https://github.com/yooksi

Contact me on Twitter: https://twitter.com/yooksi

Read my Minecraft blog: https://yooksidoesminecraft.blogspot.de/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • hola thanks for answering  i set some system outs to test and see whats going on      @Override     protected void saveAdditional( CompoundTag nbt ){                  nbt.put("itemhandler", itemhandler.serializeNBT() );         nbt.putInt("progress", this.progress );         System.out.println("saveAdditional(nbt)");                 System.out.println(NbtUtils.prettyPrint(nbt)); //<-- this is whats getting saved         super.saveAdditional( nbt );     }     @Override     public void load( CompoundTag nbt ){         itemhandler.deserializeNBT( nbt.getCompound("itemhandler") );         this.progress = nbt.getInt("progress" );         System.out.println(NbtUtils.prettyPrint(nbt)); //<-- this is whats minecraft is giving back to the entity          System.out.println("load(nbt)");         super.load( nbt );     }   This dead adventurer body  has two parts a block and a block Item  both has their own item-handlers and their own menus all of that seems fine  Testing remarks : *when i change some element inside the gui  it triggers the saveAdditional(nbt) system out and shows a pretty print of the data being saved  *when the world map loads it triggers the load(nbt) system out and shows a pretty print of the data minecraft is giving to this Block Entity For the testing i gonna set mi BlockEntityBodyBlock, save something in it, close minecraft, fireup the game again and check if the items remain      ################ first try set the block entity (dead adventurer body like shaped) and left only a weath seed  in the slot 10 the console says its all right    close minecraft, launch it again i see the system out whit the data returned to the entity and its look good theres is only a weed seed  ################ Second try, now i gonna change the seed for two arrows  the console says its all right the two arrows are being saved    ######### Now close and run again bam Error  minecraft returns the original data whit only a wheat seed the two arrows has been loss   ########## try again now i gonna put 3 wheat seeds Console system out says it gets it and is saving the data   ############## but after close fire again  wheat seed,  data losed once more time  and it just throw the original   ####################################################################################### sorry for the long post and the crappy video  this is the reason why i say its saving the Block Entity data only when it feels like  coze its saves data when it feels like  ¿ its something wrong whit mi BlockEntity.saveAdditional()  if  i keep trying eventually it updates and the data chages      i alredy try to  level.removeBlockEntity(pos); level.setBlockEntity(pos, bebb);     BlockEntityBodyBlock.class   BlockEntityInit.class     body_blockitem.class                  
    • Yesterday I buy a minecraft server to play with my friends you know... One of my friends send me the list of mods to add and then i start to dowload them, when i add them to the server it start crashing but i don't know about this things because it's my first time buying a minecraft server This is the error: https://paste.ee/p/sJf7B
    • Discovering that a trusted colleague had accessed my Bitcoin account and transferred $30,000 worth of bitcoins was a devastating blow. It shattered the trust I had placed in them and left me feeling vulnerable and betrayed. However, in the face of adversity, I turned to MUYERN TRUST HACKER for assistance in reclaiming control over my finances and holding the perpetrators accountable for their actions. One of the standout features of MUYERN TRUST HACKER was its ability to provide real-time alerts and notifications, keeping me informed every step of the way. With the support of MUYERN TRUST HACKER, I was able to gather irrefutable evidence of the perpetrator's actions and hold them accountable for their crimes. Armed with the information provided by the platform, I pursued legal recourse and ensured that justice was served. The perpetrator faced severe consequences for their actions, including legal penalties and financial restitution. Beyond its role in facilitating the recovery process, MUYERN TRUST HACKER provided me with a sense of empowerment and resilience in the face of adversity. While the experience was undoubtedly challenging, it ultimately served as a testament to the importance of vigilance and the power of technology in safeguarding our digital assets. Thanks to MUYERN TRUST HACKER, I emerged stronger and more resilient, ready to face whatever challenges the future may hold. Mail; muyerntrusted[At] mail-me .c o m
    • Discovering that a trusted colleague had accessed my Bitcoin account and transferred $30,000 worth of bitcoins was a devastating blow. It shattered the trust I had placed in them and left me feeling vulnerable and betrayed. However, in the face of adversity, I turned to MUYERN TRUST HACKER web [ ht tps:// muyerntrusthack.solutions/ ] for assistance in reclaiming control over my finances and holding the perpetrators accountable for their actions. One of the standout features of MUYERN TRUST HACKER was its ability to provide real-time alerts and notifications, keeping me informed every step of the way. With the support of MUYERN TRUST HACKER, I was able to gather irrefutable evidence of the perpetrator's actions and hold them accountable for their crimes. Armed with the information provided by the platform, I pursued legal recourse and ensured that justice was served. The perpetrator faced severe consequences for their actions, including legal penalties and financial restitution. Beyond its role in facilitating the recovery process, MUYERN TRUST HACKER provided me with a sense of empowerment and resilience in the face of adversity. While the experience was undoubtedly challenging, it ultimately served as a testament to the importance of vigilance and the power of technology in safeguarding our digital assets. Thanks to MUYERN TRUST HACKER, I emerged stronger and more resilient, ready to face whatever challenges the future may hold. Mail; muyerntrusted[At] mail-me .c o m  
    • Do you have still this problem? (I have it too so I want to know if you did something with it)  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.