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[1.10.2] Syncing WorldSavedData


Silly511

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I am having some trouble syncing my WorldSavedData between the server and client. I have two packets: One that updates a single entry(this one works perfectly fine), and one that updates all the entries(For when the player logs in or changes dimension). However I am at a loss on what event to send my second packet. I tried PlayerLoggedInEvent but that only works for when the player logs in not when they change dimensions. I tried EntityJoinedWorldEvent but thats fired too early so Minecraft#theWorld is still null. What should I use thats fired when you log in or changed dimension? Heres my packet class:

 

public class UpdateAuraChunksPacket implements IMessage {

private NBTTagCompound tag;

public UpdateAuraChunksPacket() {}

public UpdateAuraChunksPacket(AuraChunkManager a) {
	this.tag = a.serializeNBT();
}

@Override
public void fromBytes(ByteBuf buf) {
	tag = ByteBufUtils.readTag(buf);
}

@Override
public void toBytes(ByteBuf buf) {
	ByteBufUtils.writeTag(buf, tag);
}

public static class Handler implements IMessageHandler<UpdateAuraChunksPacket, IMessage> {

	@Override
	public IMessage onMessage(UpdateAuraChunksPacket message, MessageContext ctx) {
		AuraChunkManager.get(Minecraft.getMinecraft().theWorld).deserializeNBT(message.tag);
		AuraChunkManager.get(Minecraft.getMinecraft().theWorld).markDirty();
		return null;
	}

}

}

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I tried that but it doesn't work for the end. Traveling from the end to the overworld counts as respawning not traveling dimensions.

PlayerRespawnEvent

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Forge and vanilla BlockState generator.

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