Jump to content

Recommended Posts

Posted

I am trying to save the UUID of a player to the NBT Data of a TileEntity, and it writes it(I even checked it with NBTExplorer), but it doesn't load it on startup of the world. All other NBT Data loads in correctly.

My Tileentity

    public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
        super.writeToNBT(nbt);
        if(!name.equals("bulkcore")) writeItems(nbt);
        writeKeys(nbt);
return nbt;
    }
void writeKeys(NBTTagCompound nbt){
        if(name!="bulkcore") writeItems(nbt);
        if(owner!=null) nbt.setUniqueId("owner",owner);
        nbt.setBoolean("locked",locked);
        System.out.println(nbt.getUniqueId("owner"));
        if (this.hasCustomName()) nbt.setString("CustomName", this.getCustomName());
        for(int i=0;i<keys.length;i++){
        	nbt.setInteger(keys[i],this.getField(i));
        }
}
    public void readFromNBT(NBTTagCompound nbt) {
        super.readFromNBT(nbt);
        if(nbt.hasKey("owner")){
        	this.owner=nbt.getUniqueId("owner");
        if(nbt.hasKey("locked"))
        	this.locked=nbt.getBoolean("locked");
        }
        if(nbt.hasKey("CustomName")) this.setCustomName(nbt.getString("CustomName"));
        for(int i=0;i<keys.length;i++){
        	String key=keys[i];
            if(nbt.hasKey(key)) this.setField(i,nbt.getInteger(key));
        }
        NBTTagList list = nbt.getTagList("Items", 10);
        for (int i = 0; i < list.tagCount(); ++i) {
            NBTTagCompound stackTag = list.getCompoundTagAt(i);
            int slot = stackTag.getByte("Slot") & 255;
            this.setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(stackTag));
        }
    }

Posted

when it is writing it prints out the correct UUID, and then when I look into the Chunk Data into the TE NBT with NBTExplorer it is saved there.

When I put this

System.out.println(nbt.hasKey("owner"));

into the readFromNBT method, it always returns false...

Posted

when it is writing it prints out the correct UUID, and then when I look into the Chunk Data into the TE NBT with NBTExplorer it is saved there.

When I put this

System.out.println(nbt.hasKey("owner"));

into the readFromNBT method, it always returns false...

Does anything else get loaded?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.