winnetrie Posted November 6, 2016 Posted November 6, 2016 I created bookshelfs for the other woodtypes. I have 1 problem! When i break them they return 3 books wich is normal and that's also what i want them to do. So that's fine! Yet they do drop as a book with metedata. You see them ingame as huge black/pink cubes. How can i prevent this? Here is the code : public class BlockModBookshelf extends BlockBookshelf implements IMetaBlockName{ public static final PropertyEnum TYPE = PropertyEnum.create("type", BlockModBookshelf.EnumType.class); public BlockModBookshelf(){ super(); setHardness(1.50F); //setResistance(7F); setSoundType(SoundType.WOOD); this.setDefaultState(this.blockState.getBaseState().withProperty(TYPE, EnumType.SPRUCE)); setUnlocalizedName(References.temBlocks.BOOKSHELF.getUnlocalizedName()); setRegistryName(References.temBlocks.BOOKSHELF.getRegistryName()); setCreativeTab(Tem.blockstab); } @Override public float getEnchantPowerBonus(World world, BlockPos pos){ Block block = world.getBlockState(pos).getBlock(); return this == block || block instanceof BlockBookshelf ? 1 : 0; } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { TYPE }); } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(TYPE, EnumType.values()[meta]); } @Override public int getMetaFromState(IBlockState state) { return ((Enum<EnumType>) state.getValue(TYPE)).ordinal(); } @Override public int damageDropped(IBlockState state) { return getMetaFromState(state); } @Override public void getSubBlocks(Item itemIn, CreativeTabs tab, List list) { for (EnumType t : EnumType.values()) list.add(new ItemStack(itemIn, 1, t.ordinal())); } @Override public String getSpecialName(ItemStack stack) { return EnumType.values()[stack.getItemDamage()].name().toLowerCase(); } @Override public int quantityDropped(Random random) { return 3; } @Override @Nullable public Item getItemDropped(IBlockState state, Random rand, int fortune){ return Items.BOOK; } public enum EnumType implements IStringSerializable{ SPRUCE(0, "spruce"), BIRCH(1, "birch"), JUNGLE(2, "jungle"), ACACIA(3, "acacia"), DARKOAK(4,"darkoak"); private int ID; private String name; private EnumType(int ID, String name) { this.ID = ID; this.name = name; } @Override public String getName() { return name; } public int getID() { return ID; } @Override public String toString() { return getName(); } } } this is the methis that return the metadata for the drop. Removing this from the class solves it, but then in creative mode you don't get the right block if you click with the middlemouse button. @Override public int damageDropped(IBlockState state) { return getMetaFromState(state); } Quote Try out my new Modpack for MC 1.15.2 https://www.curseforge.com/minecraft/modpacks/terran-civilization
Choonster Posted November 6, 2016 Posted November 6, 2016 Remove the Block#damageDropped override and override Block#getPickBlock to return the appropriate ItemStack of your bookshelf. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
winnetrie Posted November 6, 2016 Author Posted November 6, 2016 Remove the Block#damageDropped override and override Block#getPickBlock to return the appropriate ItemStack of your bookshelf. jup fixed it now: @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { Block block = world.getBlockState(pos).getBlock(); int meta = ((Enum<EnumType>) world.getBlockState(pos).getValue(TYPE)).ordinal(); return new ItemStack(block,1,meta); } This method comes standard with return getItem(world, pos, state) But that's deprecated and doesn't work in this case. So i came with this idea. What you think? Good or bad? It's working. Quote Try out my new Modpack for MC 1.15.2 https://www.curseforge.com/minecraft/modpacks/terran-civilization
Choonster Posted November 6, 2016 Posted November 6, 2016 There's no need to get the IBlockState from the world, you receive it as an argument. You can also just use this as the Block instead of getting it from the IBlockState . You should never need to cast the value returned by IBlockState#getValue , it should already return the appropriate type. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
winnetrie Posted November 6, 2016 Author Posted November 6, 2016 There's no need to get the IBlockState from the world, you receive it as an argument. You can also just use this as the Block instead of getting it from the IBlockState . You should never need to cast the value returned by IBlockState#getValue , it should already return the appropriate type. I added a cast to it because eclipse tells me do to so. If i don't it it marked as "wrong". i now changed my code to this: @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { Block block = state.getBlock(); int meta = block.getMetaFromState(state); return new ItemStack(block,1,meta); } Strange i haven't seent his before but this looks a lot better now. I also decided to get the meta from the state. Perhaps it makes more sense. Quote Try out my new Modpack for MC 1.15.2 https://www.curseforge.com/minecraft/modpacks/terran-civilization
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