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Posted

Hi,

I'm having some troubles making my blockstate .json. I use an .obj model for a block and want to do some transforms based on perspective (thirdperson, firstperson, fixed etc) but i am having hard time trying to do that. Scaling works properly, but when i try to translate the model (for example, put x=+2, y=+3, z=+8 the model in game gets rendered as x=+32, y=+48, z=+128. Why does it multiply by 16?

Apart from that - rotating. When i put rotation in in such form: "rotation": [ 0, 180, 0 ] , the model doesn't render at all and it shows me holding a purple-black cube. BUT, when i put it in like this: "rotation": [ {"x":0}, {"y":180}, {"z":0} ], it "kinda" works, but it leaves y=0 and changes x and z to 180 instead. This is either very dumb or very easy to fix, but i couldn't find any solution so far. What should i do?

Thanks in advance.

Posted

Because 1 unit is a full block.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Minecraft version? Forge build?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

x + 1 means shift x 1 full block over

 

if you wish to do only half a block you need to do x + 0.5 (that's 8 block texture pixels over)

 

if you wish to only shift by 1 texture pixel over then you do x + 1/16 (which is 0.0625 if i'm not mistaken)

 

the rotation part makes me think your obj is exported incorrectly . you got your x y z axis like in minecraft? You may need to shift the axis in Blender or whatever you're using so y is up x/z same as MC so it rotates the same way. << someone may know this better than me

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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