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Custom sword render


Nosba

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Hi All,

 

I wrote in this forum some days ago at the topic: http://www.minecraftforge.net/forum/index.php?topic=43007.0.

 

I Asked about how to perform an action with the fml API. Some Users answered me with some tutorials about Events and Events handling. I studied it but I still have a question: How can I render my animation when the player is using my sword? I'll explain better: I know that I have to override some Methods and make an Event Handler, but I sill don't know what methods I have to call to show my textures and my animation. Someone can help me?

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What is your animation supposed to do? Is the item going to have an animation? Is the player going to be animated?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I want to change the animation when the player attacks another player or a mob.

 

An example of what I want is in this video:

 

as you can see the player doesn't attack with the usual animation. I want to do that: change the attack animation.

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I want to change the animation when the player attacks another player or a mob.

 

An example of what I want is in this video:

 

as you can see the player doesn't attack with the usual animation. I want to do that: change the attack animation.

You will want to use the RenderSpecificHandEvent, and actually render the item/hand how you want to. I would do this by rendering it and canceling the event for the animation. Look at ItemRenderer for how vanilla does this.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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