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[1.10.2] Do I need to use packets? TileEntity


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Hi, I'm making a TileEntity, wich is a less-featured copy of the Minecraft Skull.


When rendering (using a TileEntitySpecialRenderer) I get the rotation angle from a variable on the TileEntityClass, but it always returns 0. The thing is, it isn't 0. I checked using update from ITickable:


private int skullRotation;

public void update() {
if (this.worldObj.isRemote) {
	System.out.println("CLIENT:" + skullRotation);
} else {
	System.out.println("SERVER:" + skullRotation);


And effectively, It's only 0 on the Client side. So I suppose I need to use Packets (I never used them before) to tell the client "Hey, this value has changed and is no longer 0", even when in the Minecraft TileEntitySkullRenderer it just uses TileEntitySkull.getSkullRotation().


If I need packet handling, can someone give me a link to an updated basic tutorial? Thanks.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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You need to override




, which williewillus explains here.


You don't need a custom packet for this, but you can learn more about custom packets and networking here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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