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Issue with syncing data on client and server


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So I have a Boolean variable in the tile entity and I can change it by right clicking with an item in hand. Its supposed to change something in the GUI of the block and it does...once. Then it doesn't sync anymore.


Block Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/blocks/BlockVendor.java


Tile Entity Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/tiles/TileVendor.java


Gui Class [1]: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/guis/GuiVendor.java


Gui Class [2] (Gets called by other): https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/guis/GuiTab_Lock.java



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method is creating an


from the client-side values by calling


(twice) and then reading those values back into the client-side


. The values sent from the server are completely ignored.


Instead of calling


, use the


argument that contains the values sent from the server.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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