Posted November 9, 20169 yr Hello, so i've been trying to create a custom chair that i can sit on, after many attempts I created it but there seems to be an issue when I try to sit on it. Whenever i right click the chair, it teleports me into it and then pushes me out and nothing happens afterwards. However if I log off and log back in I find myself sitting on the chair. Here's the code for the chair block public class Phoerite_Chair extends Block { public static PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public Phoerite_Chair(Material materialIn) { super(materialIn); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); super.setBlockBounds( 0.0F, 0F, 0.0F, 1.0F, 1.35F, 1.0F); } @Override public boolean isOpaqueCube() { return false; } @Override public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (!worldIn.isRemote) { worldIn.spawnEntityInWorld(new EntityArrow(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D)); } super.onBlockPlacedBy(worldIn, pos, state, placer, stack); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,EnumFacing side, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote) { playerIn.mountEntity(new EntityArrow(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D)); } return super.onBlockActivated(worldIn, pos, state, playerIn, side, hitX, hitY, hitZ); } @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { Entity entity; entity = new EntityArrow(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D); if (!worldIn.isRemote) { entity.setDead(); } super.onBlockDestroyedByPlayer(worldIn, pos, state); } @Override public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { IBlockState state = super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer); return state.withProperty(FACING, placer.getHorizontalFacing()); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing) state.getValue(FACING)).getHorizontalIndex(); } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)); } @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING}); } }
November 9, 20169 yr First of all, you need a custom entity as it needs to have a hitbox of size 0 to not be pushed out of the block. Secondly, you are spawning a NEW entity every time you want to interact with it. This means that you are creating more and more entities but never actually removing them. Instead you need to create a TileEntity and store the entity's UUID in it and retrieve the from the world with the help of that UUID every time you need to interact with the entity.
November 9, 20169 yr Author Sorry, but how could I store the entity UUID? I'm not quite sure how to do this as i'm still a newbie..
November 9, 20169 yr Entities have a UUID field. Get it. Save it into a field of your TE. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 9, 20169 yr Author Thanks again! But there still seems to be an issue... None of the interractions with the entity work. Here is the current chair block code : public class Phoerite_Chair extends Block { public static PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public Phoerite_Chair(Material materialIn) { super(materialIn); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); super.setBlockBounds( 0.0F, 0F, 0.0F, 1.0F, 1.35F, 1.0F); } @Override public boolean isOpaqueCube() { return false; } @Override public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (!worldIn.isRemote) { WorldServer worldserver = (WorldServer) worldIn; worldIn.spawnEntityInWorld(worldserver.getEntityFromUuid(TileEntityChair.ChairUUID)); } super.onBlockPlacedBy(worldIn, pos, state, placer, stack); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,EnumFacing side, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote) { WorldServer worldserver = (WorldServer) worldIn; playerIn.mountEntity(worldserver.getEntityFromUuid(TileEntityChair.ChairUUID)); } return super.onBlockActivated(worldIn, pos, state, playerIn, side, hitX, hitY, hitZ); } @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { WorldServer worldserver = (WorldServer) worldIn; worldserver.getEntityFromUuid(TileEntityChair.ChairUUID).setDead(); } super.onBlockDestroyedByPlayer(worldIn, pos, state); } @Override public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { IBlockState state = super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer); return state.withProperty(FACING, placer.getHorizontalFacing()); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing) state.getValue(FACING)).getHorizontalIndex(); } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)); } @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING}); } }
November 10, 20169 yr Author I'm setting the UUID Field inside the TE, It is now no longer static but it seems like there is still the same issue, so i'm guessing i'm doing something wrong with setting the UUID field. Here is one of the interractions with the entity : @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (!worldIn.isRemote) { TileEntityChair id = new TileEntityChair(); WorldServer worldserver = (WorldServer) worldIn; worldIn.spawnEntityInWorld(worldserver.getEntityFromUuid(id.ChairUUID)); } super.onBlockPlacedBy(worldIn, pos, state, placer, stack); } And this is the TE : public class TileEntityChair extends TileEntity { public UUID ChairUUID; public void TileEntityChairID(UUID id) { id = new EntityChair(worldObj).getPersistentID(); ChairUUID = id; } }
November 10, 20169 yr Why the hell do you create a new TileEntity and a new Entity ? Get the existing ones from the world. Also: You can cache this value in your TE in a field, too, if you want, but you'll have to use a WeakReference to avoid memory leaks. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
November 10, 20169 yr Author Get the existing ones from the world. Sorry, I don't think i know how to do that..
November 10, 20169 yr world.getTileEntity for one.... You were told already how to do the other... Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 10, 20169 yr Author Okay, this is embarassing but it still doesn't work ._. Here's the TE: public class TileEntityChair extends TileEntity { public UUID ChairUUID; public void TileEntityChairID(UUID uuid, World world, int id) { EntityChair entity = (EntityChair) world.getEntityByID(id); uuid = entity.getPersistentID(); ChairUUID = uuid; } And here's one of the interractions : @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (!worldIn.isRemote) { TileEntityChair id = (TileEntityChair) worldIn.getTileEntity(pos); WorldServer worldserver = (WorldServer) worldIn; worldIn.spawnEntityInWorld(worldserver.getEntityFromUuid(id.ChairUUID)); } super.onBlockPlacedBy(worldIn, pos, state, placer, stack); }
November 10, 20169 yr You need to create the entity when the block is placed, save its uuid to the tile entity by getting that from the world and retrieve the entity with the uuid from the world when a player sits down or when you need to kill the entity when the block is destroyed.
November 10, 20169 yr Author u_u Interractions: @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if (!worldIn.isRemote) { Entity entity = new EntityChair(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D); worldIn.spawnEntityInWorld(entity); } super.onBlockPlacedBy(worldIn, pos, state, placer, stack); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,EnumFacing side, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote) { TileEntityChair id = (TileEntityChair) worldIn.getTileEntity(pos); WorldServer worldserver = (WorldServer) worldIn; playerIn.mountEntity(worldserver.getEntityFromUuid(id.ChairUUID)); } return super.onBlockActivated(worldIn, pos, state, playerIn, side, hitX, hitY, hitZ); } @Override public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { TileEntityChair id = (TileEntityChair) worldIn.getTileEntity(pos); WorldServer worldserver = (WorldServer) worldIn; worldserver.getEntityFromUuid(id.ChairUUID).setDead(); } super.onBlockDestroyedByPlayer(worldIn, pos, state); } TE: public class TileEntityChair extends TileEntity { public UUID ChairUUID; public void TileEntityChairID(UUID uuid, World world, int id) { EntityChair entity = (EntityChair) world.getEntityByID(id); uuid = entity.getPersistentID(); ChairUUID = uuid; } }
November 10, 20169 yr After you spawned the entity, you need to put its uuid into the tile entity. And why the hell do you have that uuid stuff in the constructor?
November 10, 20169 yr Your TE's constructor must take 0 parameters or it will be unable to be recreated when the game is loaded from disk. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.