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Posted

How do I rotate the player's model when he's running up the wall like the Flash?

In the RenderPlayerEvent.Pre get the model object for the player, then call set rotation. If that doesn't work I do not believe it is possible at the moment though another thing I would try is In Pre run a GL call to roatate and then in Post undo the rotation.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

How do I rotate the player's model when he's running up the wall like the Flash?

In the RenderPlayerEvent.Pre get the model object for the player, then call set rotation. If that doesn't work I do not believe it is possible at the moment though another thing I would try is In Pre run a GL call to roatate and then in Post undo the rotation.

You mean access the model through the event?

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

Posted

How do I rotate the player's model when he's running up the wall like the Flash?

In the RenderPlayerEvent.Pre get the model object for the player, then call set rotation. If that doesn't work I do not believe it is possible at the moment though another thing I would try is In Pre run a GL call to roatate and then in Post undo the rotation.

You mean access the model through the event?

Confirmed GL calls work, you'll just need to figure out the math for the rotation angle.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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