Jump to content

Recommended Posts

Posted

In 1.10.2 => ItemStack.loadItemStackFromNBT

and in 1.11?

 

Here is my Code. Error in Red below.

 

Thanks ;)

 

 

package ...

 

import ...

 

public class InventoryBackpack extends InventoryBasic {

 

private final ItemStack stack;

 

public InventoryBackpack(ItemStack stack) {

//super(I18n.format("lang.backpack1", new Object[0]), false, 9);

super("Level 1", false, 9);

this.stack = stack;

}

 

@Override

public void openInventory(EntityPlayer player){

readFromNBT();

super.openInventory(player);

}

 

@Override

public void closeInventory(EntityPlayer player){

writeToNBT();

super.closeInventory(player);

}

 

@Override

public void markDirty(){

writeToNBT();

super.markDirty();

}

 

public void writeToNBT() {

NBTTagCompound tag = stack.getTagCompound();

if(tag == null){

tag = new NBTTagCompound();

stack.setTagCompound(tag);

}

 

NBTTagList list = new NBTTagList();

 

for(int i = 0; i < getSizeInventory(); i++){

ItemStack stack = getStackInSlot(i);

 

if(stack != null){

NBTTagCompound slottag = new NBTTagCompound();

slottag.setInteger("slotindex", i);

stack.writeToNBT(slottag);

list.appendTag(slottag);

}

}

 

tag.setTag("inventory", list);

}

 

public void readFromNBT() {

NBTTagCompound tag = stack.getTagCompound();

if(tag == null){

writeToNBT();

return;

}

 

NBTTagList list = tag.getTagList("inventory", Constants.NBT.TAG_COMPOUND);//10

if(list == null){

writeToNBT();

return;

}

 

for(int i = 0; i < list.tagCount(); i++){

NBTTagCompound slottag = list.getCompoundTagAt(i);

int index = slottag.getInteger("slotindex");

ItemStack stack = ItemStack.loadItemStackFromNBT(slottag);

setInventorySlotContents(index, stack);

}

}

}

 

  • 2 years later...
Posted
On 11/16/2016 at 8:48 PM, Keks said:

In 1.10.2 => ItemStack.loadItemStackFromNBT

and in 1.11?

 

Here is my Code. Error in Red below.

 

Thanks ;)

 

 

  Reveal hidden contents

package ...

 

import ...

 

public class InventoryBackpack extends InventoryBasic {

 

private final ItemStack stack;

 

public InventoryBackpack(ItemStack stack) {

//super(I18n.format("lang.backpack1", new Object[0]), false, 9);

super("Level 1", false, 9);

this.stack = stack;

}

 

@Override

public void openInventory(EntityPlayer player){

readFromNBT();

super.openInventory(player);

}

 

@Override

public void closeInventory(EntityPlayer player){

writeToNBT();

super.closeInventory(player);

}

 

@Override

public void markDirty(){

writeToNBT();

super.markDirty();

}

 

public void writeToNBT() {

NBTTagCompound tag = stack.getTagCompound();

if(tag == null){

tag = new NBTTagCompound();

stack.setTagCompound(tag);

}

 

NBTTagList list = new NBTTagList();

 

for(int i = 0; i < getSizeInventory(); i++){

ItemStack stack = getStackInSlot(i);

 

if(stack != null){

NBTTagCompound slottag = new NBTTagCompound();

slottag.setInteger("slotindex", i);

stack.writeToNBT(slottag);

list.appendTag(slottag);

}

}

 

tag.setTag("inventory", list);

}

 

public void readFromNBT() {

NBTTagCompound tag = stack.getTagCompound();

if(tag == null){

writeToNBT();

return;

}

 

NBTTagList list = tag.getTagList("inventory", Constants.NBT.TAG_COMPOUND);//10

if(list == null){

writeToNBT();

return;

}

 

for(int i = 0; i < list.tagCount(); i++){

NBTTagCompound slottag = list.getCompoundTagAt(i);

int index = slottag.getInteger("slotindex");

ItemStack stack = ItemStack.loadItemStackFromNBT(slottag);

setInventorySlotContents(index, stack);

}

}

}

 

What´s about 1.12? How can I replace loadItemStackFromNBT there?

Posted

So I recently wrote a code for a custom backpack, but noticed that the function: loadItemStackFromNBT doesn´t exist anymore.

Can anyone tell me with which code I have to replace this?

Thanks

Posted
20 hours ago, Screamer said:

So I recently wrote a code for a custom backpack, but noticed that the function: loadItemStackFromNBT doesn´t exist anymore.

Can anyone tell me with which code I have to replace this?

Thanks

ItemStack(NBTTagCompound)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.