hugo_the_dwarf Posted November 17, 2016 Posted November 17, 2016 Now my old way of doing it was getting the entities drops list, changing it, then jamming it back it when it died aka "LivingDeathEvent" However there is another event which looks a bit better "LivingDropsEvent" But now there is this business of Loot Tables. Is it still better to create my own loot manager to roll and calculate what item to drop and special Capabilities props Or somehow attach my own custom lootTable to all entities that have my capability then apply special props changes on the items in the list. I'd rather go the route of LivingDropsEvent and my own loot manager, as I've never dealt with the new Loot Table system at all. And my mod is to work with entities and items from vanilla and any other mod Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
hugo_the_dwarf Posted November 17, 2016 Author Posted November 17, 2016 Logic is pretty complex So I'll probably stick with the event handler. As the Monster's Cap "Level" and "Is_boss" effects what's dropped, and how many items to drop it then rolls for each "item" to drop if it's a resource (stick, glass bottle, redstone dust, glowstone, emerald, gold, etc) or equipment. picking from lists with ranges (if monster level between x and y return resource/equipment list) then grabs a random one from the list. repeats until all items are picked (there is also a fail chance, so if the monster could drop 6 it might drop only 2 items + default drop list (rotten flesh, bone, etc) Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
Draco18s Posted November 18, 2016 Posted November 18, 2016 Each bit sounds pretty straight forward. If I knew more I could probably encode it into a loot table modification. (the tricky bit is writing your own loot conditions) Or at least, enough to be able to copy/paste and modify a few values for the other items. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
hugo_the_dwarf Posted November 18, 2016 Author Posted November 18, 2016 Yeah I'm going with the Event for at least adding to killed mobs (by players) if I happen to add some items I'll have to look into loot tables to at least add it to vanilla chests and the like. Now it's just getting some of my randomness code to play nice, moving all this old crap code to 1.10.2 is quite the test. Now that I can see "I could do this better" as some of my systems where just downright poor (200+ line IF, ELSE IF blocks) making maintenance just a nightmare. Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master
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