Posted December 25, 201212 yr Recently I had an idea for my mod which requires a new kind of experience saved per player in the save. After looking into this I found out that you need to change base-classes in EntityPlayer(MP) for this to work out, or is there any other way to do this. Another required thing is that this should be shown on the main screen like experience, could someone please help me with this. Sincerely, Gianni P.S. Happy holidays!
December 26, 201212 yr I don't know how to do it but you could try taking a java decompiler and looking at how ars magica did there mana system. Creator of Jobo's ModLoader If I helped you could you please click the thank you button and applaud my karma.
December 26, 201212 yr In the Forge 6.4.1 Changelog, it says "New segment of data on the player entity that is persisted across deaths for modder use.". You could probably save your new XP in there.
December 27, 201212 yr Author Thanks, but still i need to change base-classes like ars-magica. So i need to place my mod in the coremods folder, does anybody know how this is supposed to work?
December 27, 201212 yr If the changing base classes is for the Overlay, you could probably add that in using a Tick Handler, although I'm not sure how.
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