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Posted

Hi,

 

I made an item that I want to damage the entities more if the player is sprinting (Bonus damage).

The item must deal the normal damage when the player isn't sprinting.

Which function do I best use for this?

 

Thanks!

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

You'll probably want to override

Item#hitEntity

to check if the player is sprinting before dealing the bonus damage.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

If your item is an instance of ItemSword than you can override the hitEntity method. In here you should check if the attacker is sprinting (by using attacker.isSprinting()) and if he is then you should apply more damage by doing target.attackEntityFrom(source, amount), where source is the source of your damage, and amount is the amount of damage you want to do. An example of the code could be this

@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) {
	if(attacker instanceof EntityPlayer) {
		EntityPlayer player = (EntityPlayer)attacker;
		if(player.isSprinting())
			target.attackEntityFrom(DamageSource.causePlayerDamage(player), this.getDamageVsEntity() * 2);
		else
			target.attackEntityFrom(DamageSource.causePlayerDamage(player), this.getDamageVsEntity());
	}
	return super.hitEntity(stack, target, attacker);
}

Don't blame me if i always ask for your help. I just want to learn to be better :)

If your item is an instance of ItemSword than you can override the hitEntity method. In here you should check if the attacker is sprinting (by using attacker.isSprinting()) and if he is then you should apply more damage by doing target.attackEntityFrom(source, amount), where source is the source of your damage, and amount is the amount of damage you want to do. An example of the code could be this

@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker) {
	if(attacker instanceof EntityPlayer) {
		EntityPlayer player = (EntityPlayer)attacker;
		if(player.isSprinting())
			target.attackEntityFrom(DamageSource.causePlayerDamage(player), this.getDamageVsEntity() * 2);
		else
			target.attackEntityFrom(DamageSource.causePlayerDamage(player), this.getDamageVsEntity());
	}
	return super.hitEntity(stack, target, attacker);
}

 

ItemSword

's override of

Item#hitEntity

doesn't deal any damage, that's handled by

EntityPlayer#attackTargetEntityWithCurrentItem

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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