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Posted

 

I'm trying to store some data in an item before I give it to the player (Position and an integer)

ItemStack scepter = new ItemStack(ModItems.scepterGuard);
        if (!scepter.hasTagCompound())
        {
            scepter.setTagCompound(new NBTTagCompound());
        }
        NBTTagCompound compound = scepter.getTagCompound();

        compound.setInteger("task", task.ordinal());
        BlockPosUtil.writeToNBT(compound, "pos", building.getID());

        ItemStack item = player.inventory.getStackInSlot(player.inventory.currentItem);
        player.inventory.setInventorySlotContents(emptySlot, item);
        player.inventory.setInventorySlotContents(player.inventory.currentItem, scepter);

 

 

 

 

and trying to retrieve it afterwards in the item onUse:

 

ItemStack scepter = new ItemStack(ModItems.scepterGuard);
        if (!scepter.hasTagCompound())
        {
            scepter.setTagCompound(new NBTTagCompound());
        }
        NBTTagCompound compound = scepter.getTagCompound();

        int task = compound.getInteger("task");
        BlockPos guardTower = BlockPosUtil.readFromNBT(compound, "pos");

 

 

But that doesn't work...

Posted

In your

onItemUse

, you create a new

ItemStack

. A new

ItemStack

is never going to have the NBT data of another

ItemStack

. Either use the

ItemStack

parameter (1.8-1.10.2) or get the one from the player (1.11), as that's actually the one the player has in it's inventory.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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