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Posted

Hi guys, I'm new to the group. It's really great to see one single location for modders to exchange information between one another. I look forward to being a part of the forge community for a long time!

 

My question is about being able to play the creeper primed sound at a player location. I've created a simple command class that runs fine, but It doesn't seem to want to play the sound when I get in-game. Mind helping a newbie out? I noticed there are several versions of the playSound() method and I've tried them all to no avail. There must be something simple that I'm missing. Here's the execute method in question that won't play the sound.

 

I was also wondering if using thread.sleep() is considered alright to insert a delay. I'd love to have a short delay between the sound playing and the rest of my code.

 

 @Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException{
    	if (args.length <= 0)
        {
            throw new WrongUsageException("Must give player name.", new Object[0]);
        }
    	if (sender instanceof EntityPlayer){
    		EntityPlayer entityplayer = args.length >= 1 ? getPlayer(server, sender, args[0]) : getCommandSenderAsPlayer(sender);
    		server.getEntityWorld().playSound(entityplayer.getPosition().getX(), entityplayer.getPosition().getY(), entityplayer.getPosition().getZ(), SoundEvents.ENTITY_CREEPER_PRIMED, SoundCategory.HOSTILE, 1.0F, 0.5F, false); //one of many i've tried.
    	}
    }

 

Thanks for any help!

Posted
  On 11/28/2016 at 8:40 AM, Beetle90 said:

Hi guys, I'm new to the group. It's really great to see one single location for modders to exchange information between one another. I look forward to being a part of the forge community for a long time!

 

My question is about being able to play the creeper primed sound at a player location. I've created a simple command class that runs fine, but It doesn't seem to want to play the sound when I get in-game. Mind helping a newbie out? I noticed there are several versions of the playSound() method and I've tried them all to no avail. There must be something simple that I'm missing. Here's the execute method in question that won't play the sound.

 

I was also wondering if using thread.sleep() is considered alright to insert a delay. I'd love to have a short delay between the sound playing and the rest of my code.

 

 @Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException{
    	if (args.length <= 0)
        {
            throw new WrongUsageException("Must give player name.", new Object[0]);
        }
    	if (sender instanceof EntityPlayer){
    		EntityPlayer entityplayer = args.length >= 1 ? getPlayer(server, sender, args[0]) : getCommandSenderAsPlayer(sender);
    		server.getEntityWorld().playSound(entityplayer.getPosition().getX(), entityplayer.getPosition().getY(), entityplayer.getPosition().getZ(), SoundEvents.ENTITY_CREEPER_PRIMED, SoundCategory.HOSTILE, 1.0F, 0.5F, false); //one of many i've tried.
    	}
    }

 

Thanks for any help!

First off no Thread.sleep() is not a valid way of doing that. It puts the whole thread asleep. IE no game play the entire thing pauses. And I wonder why that method does nothing....oh wait

From the World class.

    public void playSound(double x, double y, double z, SoundEvent soundIn, SoundCategory category, float volume, float pitch, boolean distanceDelay)
    {
    }

 

Edit: Off topic, but something I found very funny that can be done.

   

PositionedSoundRecord sound = new PositionedSoundRecord(SoundEvents.ENTITY_CREEPER_PRIMED, SoundCategory.HOSTILE, 1, 1, new BlockPos(0, 0, 0));
    @Override
    @SideOnly(Side.CLIENT)
    public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced) {
	if (!Minecraft.getMinecraft().getSoundHandler().isSoundPlaying(sound)) {
		sound = new PositionedSoundRecord(SoundEvents.ENTITY_CREEPER_PRIMED, SoundCategory.HOSTILE, 1, 1, playerIn.getPosition());
		Minecraft.getMinecraft().getSoundHandler().playSound(sound);
	}
    }

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

If it's a delay you want, thread.sleep() definitely won't work as intended, as the post above says. The proper method would depend on what's playing the sounds; if it's an item, consider saving and adding to the countdown in its NBT data; if it's a tile entity, just create an integer in the tile entity's class and add to it in update(); if it's the player itself (or another entity), you might want to look into capabilities.

Posted
  On 11/28/2016 at 9:58 AM, diesieben07 said:

The documentation on sounds has a very useful list and explanation of the various methods to play sounds.

 

Thank you everyone for your help!

 

diesieben07, that link was really helpful. Turns out all I needed to do was null the EntityPlayer argument and use a different version of the World's playSound method.

 

Here's the code if anyone falls into a similar issue!

 

entityplayer.worldObj.playSound(null, entityplayer.getPosition().getX(), entityplayer.getPosition().getY(), entityplayer.getPosition().getZ(), SoundEvents.ENTITY_CREEPER_PRIMED, SoundCategory.HOSTILE, 1.0F, 0.5F);

 

 

Posted
  Quote
I've created a simple command class...

 

Doesn't vanilla MC already have a command to play a sound at a player?

 

From another forum:

  Quote
If you type 
    /playsound (sound) (Player) [x] [y] [z] [volume] [pitch/speed] [minimumvolume]
then the game will play the sound you entered

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted
  On 11/28/2016 at 8:50 PM, jeffryfisher said:

  Quote
I've created a simple command class...

 

Doesn't vanilla MC already have a command to play a sound at a player?

 

From another forum:

  Quote
If you type 
    /playsound (sound) (Player) [x] [y] [z] [volume] [pitch/speed] [minimumvolume]
then the game will play the sound you entered

 

Oh! Good to know :)

 

but sadly I still cant find a way to play the sound, wait 1 second, and then perform the rest of my code.

Posted

as mentioned above it could be a TE or a Capability for the player. Once the sounds plays, it enables a state to be set that says "perform my logic after x amount of ticks" which MC 20 ticks is about 1 sec RL time. If you want delays you will have to setup your own counter system. As mentioned before Thread.Sleep() is a no no.

Posted
  On 11/29/2016 at 12:09 AM, hugo_the_dwarf said:

as mentioned above it could be a TE or a Capability for the player. Once the sounds plays, it enables a state to be set that says "perform my logic after x amount of ticks" which MC 20 ticks is about 1 sec RL time. If you want delays you will have to setup your own counter system. As mentioned before Thread.Sleep() is a no no.

 

Thanks hugo. Ya, I checked up on Capabilities, something that I've never worked with before. My sound is playing through the World object, so I guess I'd have to change it back to an EntityPlayer in order to work on Capabilities from there.

 

So is the logic behind this something like: I create a capability interface and storage, register it, attach it to the EntityPlayer, and lastly make a handler for the capability to fire whenever my command is initiated? I hope I have this right....

Posted

Create a Capability, CapabilityData, and a CapbilityProvider. You then attach it to players or all entities if you wish. You can make an additional handler, but if you store the needed information in the capability you can simply access it wherever you need be. Say like in an update event

 

event.getEntity().getCapability(YourCapabilityHere,null).aFieldOrMethodInsideYourCapability;

 

Feel free to dig around my code which is in my sig to get an idea of how I've implemented capabilities. Most packages are named to contain things that make sense. So comms would be all my packets and proxies.

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Transforming httpcore-4.4.16.jar (org.apache.httpcomponents:httpcore:4.4.16) with ExternalDependencyInstrumentingArtifactTransform Transforming commons-codec-1.11.jar (commons-codec:commons-codec:1.11) with InstrumentationAnalysisTransform Transforming commons-codec-1.11.jar (commons-codec:commons-codec:1.11) with MergeInstrumentationAnalysisTransform Transforming commons-logging-1.2.jar (commons-logging:commons-logging:1.2) with ExternalDependencyInstrumentingArtifactTransform Transforming fastutil-8.3.1.jar (it.unimi.dsi:fastutil:8.3.1) with InstrumentationAnalysisTransform Transforming fastutil-8.3.1.jar (it.unimi.dsi:fastutil:8.3.1) with MergeInstrumentationAnalysisTransform Transforming commons-codec-1.11.jar (commons-codec:commons-codec:1.11) with ExternalDependencyInstrumentingArtifactTransform Transforming commons-compress-1.18.jar (org.apache.commons:commons-compress:1.18) with InstrumentationAnalysisTransform Transforming commons-compress-1.18.jar (org.apache.commons:commons-compress:1.18) with MergeInstrumentationAnalysisTransform Transforming fastutil-8.3.1.jar (it.unimi.dsi:fastutil:8.3.1) with ExternalDependencyInstrumentingArtifactTransform Transforming xz-1.8.jar (org.tukaani:xz:1.8) with InstrumentationAnalysisTransform Transforming xz-1.8.jar (org.tukaani:xz:1.8) with MergeInstrumentationAnalysisTransform Transforming commons-compress-1.18.jar (org.apache.commons:commons-compress:1.18) with ExternalDependencyInstrumentingArtifactTransform Transforming jopt-simple-5.0.4.jar (net.sf.jopt-simple:jopt-simple:5.0.4) with InstrumentationAnalysisTransform Transforming xz-1.8.jar (org.tukaani:xz:1.8) with ExternalDependencyInstrumentingArtifactTransform Transforming jopt-simple-5.0.4.jar (net.sf.jopt-simple:jopt-simple:5.0.4) with MergeInstrumentationAnalysisTransform Transforming noexception-1.7.1.jar (com.machinezoo.noexception:noexception:1.7.1) with InstrumentationAnalysisTransform Transforming noexception-1.7.1.jar (com.machinezoo.noexception:noexception:1.7.1) with MergeInstrumentationAnalysisTransform Transforming slf4j-simple-1.7.30.jar (org.slf4j:slf4j-simple:1.7.30) with InstrumentationAnalysisTransform Transforming jopt-simple-5.0.4.jar (net.sf.jopt-simple:jopt-simple:5.0.4) with ExternalDependencyInstrumentingArtifactTransform Transforming slf4j-simple-1.7.30.jar (org.slf4j:slf4j-simple:1.7.30) with MergeInstrumentationAnalysisTransform Transforming slf4j-api-1.7.30.jar (org.slf4j:slf4j-api:1.7.30) with InstrumentationAnalysisTransform Transforming noexception-1.7.1.jar (com.machinezoo.noexception:noexception:1.7.1) with ExternalDependencyInstrumentingArtifactTransform Transforming slf4j-api-1.7.30.jar (org.slf4j:slf4j-api:1.7.30) with MergeInstrumentationAnalysisTransform Transforming slf4j-simple-1.7.30.jar (org.slf4j:slf4j-simple:1.7.30) with ExternalDependencyInstrumentingArtifactTransform Transforming slf4j-api-1.7.30.jar (org.slf4j:slf4j-api:1.7.30) with ExternalDependencyInstrumentingArtifactTransform Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0. You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins. For more on this, please refer to https://docs.gradle.org/8.8/userguide/command_line_interface.html#sec:command_line_warnings in the Gradle documentation. Watched directory hierarchies: [] Publishing a build scan to scans.gradle.com requires accepting the Gradle Terms of Use defined at https://gradle.com/help/legal-terms-of-use. Do you accept these terms? [yes, no]  FAILURE: Build failed with an exception. * Where: Build file 'C:\Users\2010r\OneDrive\Desktop\stuffiesss\build.gradle' line: 35 * What went wrong: A problem occurred evaluating root project 'stuffiesss'. > Cannot get property 'mappingsChannel' on extra properties extension as it does not exist * Try: > Run with --stacktrace option to get the stack trace. > Run with --debug option to get more log output. > Get more help at https://help.gradle.org. BUILD FAILED in 691ms then here is the code    buildscript { repositories { maven { url = 'https://maven.minecraftforge.net/' } mavenCentral() } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:6.0.36' } } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'eclipse' apply plugin: 'idea' group = 'com.temmiemanz.backroommod' archivesBaseName = 'backroommod' version = '1.0.0' java.toolchain.languageVersion = JavaLanguageVersion.of(17) //Proper naming convention for the Properties: These were fixed to adhere to the casing convention ext { minecraft_version = "1.19.2" forge_version = "43.2.0" forgeVer = "${minecraft_version}-${forge_version}" mappingsChannel = "official" mappingsVersion = minecraft_version } sourceSets.main.resources { srcDir 'src/main/resources' } minecraft { // Use the ext object *explicitly using ext.* mappings channel: ext.mappingsChannel, version: ext.mappingsVersion // Use ext to make sure every call is made to the external properties and not the property itself version = "${ext.minecraft_version}-${ext.forge_version}" runs { client { workingDirectory project.file('run') args '--username', 'Dev' property 'forge.logging.console.level', 'info' } server { workingDirectory project.file('run') property 'forge.logging.console.level', 'info' args '--nogui' } } } processResources { inputs.property "version", project.version inputs.property "mcversion", ext.minecraft_version from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' expand 'version': project.version, 'mcversion': project.ext.minecraft_version } from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } dependencies { minecraft "net.minecraftforge:forge:${ext.minecraft_version}-${ext.forge_version}" } jar { manifest { attributes([ "Specification-Title": "backroommod", "Specification-Vendor": "temmiemanz", "Specification-Version": "1", "Implementation-Title": project.name, "Implementation-Version": "${version}", "Implementation-Vendor": "temmiemanz", "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } } (sorry about the weird formating)  
    • [13:02:36] [main/ERROR]:Mixin config fabric-item-api-v1.client.mixins.json does not specify "minVersion" property [13:02:36] [main/ERROR]:Mixin config entity_model_features.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config beautifulcampfires.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config portablespawner.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config celestisynth.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-item-group-api-v1.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-item-group-api-v1.client.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-data-attachment-api-v1.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config fabric-data-attachment-api-v1.client.mixins.json does not specify "minVersion" property [13:02:37] [main/ERROR]:Mixin config pipeorgans.mixins.json does not specify "minVersion" property [13:02:42] [main/ERROR]:com.electronwill.nightconfig.core.io.ParsingException: Invalid TOML data: entry "[fastfurnace]" defined twice in its table. [13:02:42] [main/ERROR]:com.electronwill.nightconfig.core.io.ParsingException: Invalid TOML data: entry "[fastfurnace]" defined twice in its table.
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