Jump to content

Recommended Posts

Posted

Is there a way to do this? It always crashes due to the fact that the MDK is deobfuscated. I had it working in 1.7.10, but can't seem to figure out what exactly has changed between those versions. I'm doing some stuff with custom renderers, and want to see if it works with OptiFine, and it's a real pain to constantly build the project and then copy the file around and then launch it via the normal launcher. Much easier to press the big green button :D

"Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why. Programmers combine theory and practice: Nothing works and they don't know why."

                           -- Unknown

Posted

No

 

As far as I know you can do it only if you compile the mod then use regular modded MC . Is only like 2 extra steps.

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.