KeeganDeathman Posted December 9, 2016 Posted December 9, 2016 I have a machine that makes dusts from ores. Pretty simple. I decided to add in recipes from the ore dictionary. The below code is supposed to find every registered dust, finds it's ore, and registers the ore. It works fine for redstone, my ores, but everything else is messed up. Non ores are getting put in, and Copper Ore from Immersive Engineering goes straight to copper ingots passing over the dust. Somehow this code is assigning random ores(and basalt) to one of about 4 dusts. Any help? for(String dust : OreDictionary.getOreNames()) { if(dust.startsWith("dust")) { String ore = dust.replace("dust", "ore"); if(OreDictionary.doesOreNameExist(ore)) { List<ItemStack> ores = OreDictionary.getOres(ore); List<ItemStack> dusts = OreDictionary.getOres(dust); if(ores.size() > 0 && dusts.size() > 0 && ore.replace("ore", "").equals(dust.replace("dust", ""))) { for(ItemStack currentOre : ores) { Recipes.addEnrichment(currentOre.getItem(), dusts.get(0).getItem()); } } } } } Quote [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
jeffryfisher Posted December 10, 2016 Posted December 10, 2016 When code like that is doing unexpected things, it's much much more informative to step through it live in the debugger than for someone on the outside to look at it dead at a distance. Set a breakpoint and look at what values your internal variables are acquiring as they acquire them. When you get to one of your mismatches, palm will hit face and you should be able to fix the error (could be something as simple as ore -> ores somewhere, or maybe dusts.get(0) isn't always what's needed?). Anyway, catching it in the act will make analysis easy. Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
KeeganDeathman Posted December 10, 2016 Author Posted December 10, 2016 Thanks for the reply! I tried stepping through, but with my mod on its own everything is fine. I also can't install mods into my development environment without crashing due to NoClassDefFound A println before the final for loop shows a 1:1 properly matched dust to ore list. ie: dustIron oreIron dustRedstone oreRedstone dustZinc oreZinc dustOsmium oreOsmium ...but the recipes are still off Quote [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
Animefan8888 Posted December 10, 2016 Posted December 10, 2016 Thanks for the reply! I tried stepping through, but with my mod on its own everything is fine. I also can't install mods into my development environment without crashing due to NoClassDefFound A println before the final for loop shows a 1:1 properly matched dust to ore list. ie: dustIron oreIron dustRedstone oreRedstone dustZinc oreZinc dustOsmium oreOsmium ...but the recipes are still off Why not try it in the final loop or even in the Recipes.addEnrichment(...) method. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
KeeganDeathman Posted December 11, 2016 Author Posted December 11, 2016 Valid point. I'll get on that. Quote [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.