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Posted

Hi,

 

I've been trying to create a custom GUI for an entity. I've been following McJty's tutorial for using a GUI here: http://modwiki.temporal-reality.com/mw/index.php?title=GUI-1.9

 

The only real difference is that I'm using an Entity instead of a Tile Entity. The GUI appears, but the texture isn't sized correctly and is cut off.

 

Here's what it looks like in-game:

 

2qm11Yj.png

 

This is the texture file I'm using:

 

msjBE4v.png

 

My GUI class is basically the same as the one from the tutorial:

 

public class ZombieGui extends GuiContainer {

    public static final int WIDTH = 176;
    public static final int HEIGHT = 180;


    private static final ResourceLocation background = new ResourceLocation(AutomatonMod.modId, "textures/gui/zombiegui.png");

    public ZombieGui(EntityMechaZombie zombie, ContainerMechaZombie container) {
        super(container);

        xSize = WIDTH;
        ySize = HEIGHT;
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        mc.getTextureManager().bindTexture(background);
        drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
    }
}

 

 

Anyone know what's causing this?

 

 

Edit:Found the problem. I had to put the image in a 256x256 file.

Posted

Try something like this.

int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);

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