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Featured Replies

put this in your item file

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10){

if(par3World.getBlockId(par4 + Facing.offsetsXForSide[par7], par5 + Facing.offsetsYForSide[par7], par6 + Facing.offsetsZForSide[par7]) == YourBlockId&&!par3World.isRemote){

par3World.setBlock(par4 + Facing.offsetsXForSide[par7], par5 + Facing.offsetsYForSide[par7], par6 + Facing.offsetsZForSide[par7], YourOtherBlockId);

par1ItemStack.damageItem(1);

}

return true;

}

 

This should work :)

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

or you can put this in your block class

 

 

@Override

public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) {

Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null;

if (equipped instanceof YOURITEMCLASS){

do stuff

}

 

 

Like

 

 

@Override

public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) {

Item equipped = entityplayer.getCurrentEquippedItem() != null ? entityplayer.getCurrentEquippedItem().getItem() : null;

if (equipped instanceof ItemControlRemote){

do stuff

}

 

 

 

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