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Posted

Hey there,

 

So I have this 'dust' Item here that uses IItemColor to get a color from a list so it a bit more flexible with other mods, and just easier / cleaner implementation. However, I have run into an issue: It wont display the colors. I have no clue what I'm doing wrong, so I'll go ahead and post here...

 

So here is the item:

public class ItemDust extends ItemBase implements IColorProvidingItem {

    public static final Dusts[] ALL_DUSTS = Dusts.values();

    public ItemDust(String name){
        super(name);
        this.setHasSubtypes(true);
    }

    @Override
    public int getMetadata(int damage){
        return damage;
    }


    @Override
    public String getUnlocalizedName(ItemStack stack){
        return stack.getItemDamage() >= ALL_DUSTS.length ? StringUtil.BUGGED_ITEM_NAME : this.getUnlocalizedName()+"_"+ALL_DUSTS[stack.getItemDamage()].name;
    }


    @Override
    public EnumRarity getRarity(ItemStack stack){
        return stack.getItemDamage() >= ALL_DUSTS.length ? EnumRarity.COMMON : ALL_DUSTS[stack.getItemDamage()].rarity;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void getSubItems(Item item, CreativeTabs tab, NonNullList list){
        for(int j = 0; j < ALL_DUSTS.length; j++){
            list.add(new ItemStack(this, 1, j));
        }
    }

    @Override
    protected void registerRendering(){
        for(int i = 0; i < ALL_DUSTS.length; i++){
            PlentifulMisc.proxy.addRenderRegister(new ItemStack(this, 1, i), this.getRegistryName(), "inventory");
        }
    }

    @SideOnly(Side.CLIENT)
    @Override
    public IItemColor getColor(){
        return new IItemColor(){
            @Override
            public int getColorFromItemstack(ItemStack stack, int pass){
                return stack.getItemDamage() >= ALL_DUSTS.length ? 0xFFFFFF : ALL_DUSTS[stack.getItemDamage()].color;
            }
        };
    }
}

 

IColorProvidingItem (due to implementing the vanilla, the server cant load due to the class not being @SideOnly)

public interface IColorProvidingItem{

    @SideOnly(Side.CLIENT)
    IItemColor getColor();

}

 

The Texture is White, so the color should be applied. Registration code is the same for most items.

 

Thanks,

 

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

Posted

Where do you register each

IItemColor

? You have to register them before Minecraft can use them.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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