Posted December 27, 201212 yr Hi all I hope this hasn't already been answered (I did search but may not have used appropriate terms). I want to basically modify the terrain generator code. In my case it is for the nether (but I assume it would be similar in any other case). How do I go about getting my mod to override (completely) the built in nether generator code? If I could copy the original nether code and modify it that would be perfect, but I am not sure how to initialise it (and make sure the original nether code does not get used). Could anyone point me in the right direction? Thanks for your time.
December 27, 201212 yr for me to do this you must use DimensionManager.unregisterDimension(-1); then u re create the nether and then u register the new nether with the same id of the old nether, i dont know if this is the best way.
December 27, 201212 yr Also there are some terrain gen events, take a look at there too, but i dont know if works with nether, do some tests.
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