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Posted

package com.teraxus.mod.events;

import java.util.Random;

import com.teraxus.mod.init.ModItems;

import net.minecraft.entity.passive.EntityBat;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class BatDeathEvent {

@SubscribeEvent
public void onBatDeath(LivingDeathEvent event)
{
	if(!(event.getEntity() instanceof EntityBat))
	{
		return;
	}
	else
	{
		EntityBat bat = (EntityBat) event.getEntity();
		Random rand = new Random();
		int randomInt = rand.nextInt(2) + 1;
		bat.setDropItemsWhenDead(false);
		bat.dropItem(ModItems.rawBat, randomInt);
	}
}
}

 

When I kill a bat, it drops 2-5 items. ~40% of the items can be picked up, and the others cant be picked up. Why does this happen?

Posted

Because you're also spawning those items on the client side which don't actually exist. If you log out and log back in again, they'll be gone.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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