Posted December 27, 20168 yr Hi, I'm working on spawning particles for my block, but I need them to spawn more regulary than the method randomDisplayTick. I tried using the TileEntity to spawn them, but then I have the problem with server side and client side (It crashes if it's on the server). How do I do this? Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
December 27, 20168 yr Have you made sure it only spawns on client? (if (world.isRemote) { spawn }) Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
December 27, 20168 yr Author I tried in the tileEntity. The particles won't spawn for some reason because "worldObj.isRemote" returns false. I don't know what this is, but only after I right-clicked on the block (and the gui opened) "worldObj.isRemote" returns true (and the particles start to spawn). Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
December 27, 20168 yr That's because the Tile-Entity only gets updated after you use it, so you need to put it in the blocks class Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
December 27, 20168 yr Or you can just have your TileEntity call a custom method in your proxy, with the required variables. Common Proxy: Do nothing Client Proxy: Spawns the particle This way, particles will only spawn client-side, no matter from where, when or how. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
December 27, 20168 yr Author Okay, I got it working! Thanks Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
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