Jump to content

[1.11] [SOLVED] Spawn particles faster than randomDisplayTick


Recommended Posts

Posted

Hi,

 

I'm working on spawning particles for my block, but I need them to spawn more regulary than the method randomDisplayTick.

I tried using the TileEntity to spawn them, but then I have the problem with server side and client side (It crashes if it's on the server). How do I do this?

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

Posted

I tried in the tileEntity. The particles won't spawn for some reason because "worldObj.isRemote" returns false. I don't know what this is, but only after I right-clicked on the block (and the gui opened) "worldObj.isRemote" returns true (and the particles start to spawn).

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

Posted

Or you can just have your TileEntity call a custom method in your proxy, with the required variables.

Common Proxy: Do nothing

Client Proxy: Spawns the particle

 

This way, particles will only spawn client-side, no matter from where, when or how.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.