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[1.11]hide non active hand when main is in use


perromercenary00

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Good days

i have this issue whith custom bow

 

width=800 height=451https://s27.postimg.org/osliqosab/Captura_de_pantalla_de_2016_12_30_06_48_36.png[/img]

 

i  have this bow and this arrow now when i thigt the bow

 

width=800 height=451https://s23.postimg.org/vc2j0qymj/Captura_de_pantalla_de_2016_12_30_06_48_50.png[/img]

 

the arrow in the right hand  don't disapear it remains visible is the same if bow is in right hand and arrow in left

 

#### ??

how do i hide the other hand when item is in use

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i know i have been for long in this forum

afraidtoask.jpg

and at this point i'm afraid to ask but

 

how df you delete/reset the arms of the playermodel whit the item held in first and third view mode ??

 

i been searching in Google and don't get it yet

where i could find a working example ?

i remember than in dayz mode they do something like this

 

 

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good nighs

thanks for answering.

 

what is this map where i could get it and mod it

 

the las time i was trying with some code like this

 

        if (worldIn.isRemote){

Minecraft mc = Minecraft.getMinecraft();

EntityPlayer player = mc.player;

 

ItemRenderer IR = mc.getItemRenderer();

Entity rve = mc.getRenderViewEntity();

EntityRenderer er = mc.entityRenderer;

       

MapItemRenderer emap = er.getMapItemRenderer();

emap.something ??;

        }

the map part is new i just write it but don't get what to do

 

but where to put it a was punting this on the item OnUpdate() method  but its feel more like an event

 

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good nighs

thanks for answering.

 

what is this map where i could get it and mod it

 

the las time i was trying with some code like this

 

        if (worldIn.isRemote){

Minecraft mc = Minecraft.getMinecraft();

EntityPlayer player = mc.player;

 

ItemRenderer IR = mc.getItemRenderer();

Entity rve = mc.getRenderViewEntity();

EntityRenderer er = mc.entityRenderer;

       

MapItemRenderer emap = er.getMapItemRenderer();

emap.something ??;

        }

the map part is new i just write it but don't get what to do

 

but where to put it a was punting this on the item OnUpdate() method  but its feel more like an event

He is talking about the item Map. And you could just use the RenderSpecificHandEvent and cancel when you are using the bow.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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please example of the first item map thing

and the second event thing

 

@SubscribeEvent

public void RenderSpecificHandEvent(RenderSpecificHandEvent event) {

 

if (event.getItemStack().getItem() instanceof arco){

 

EnumHand mano = event.getHand();

 

RenderSpecificHandEvent(mano, 0,0F, 0.0F, 0.0F, 1.0F, event.getItemStack());

 

}

}

 

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good nights

with the hint of RenderSpecificHandEvent  i find a way to solve mi issue but its needed some more complexity

 

i need to inform the client side that it must be hide the main or the off-hand but if i do it via writing an nbt in the server side gonna fuck stackability for the items from vanilla and another mods

 

sending a message to client side to write an nbt on the item to hide looks to much effort for the actual problem

 

someone has a way to solve this problem ??

 

 

// ########################################################################################################################3

@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onRenderHand(RenderSpecificHandEvent event) {
	if (isEnabled()) {


		ItemStack stack = event.getItemStack();
		Item itm = stack.getItem();

		boolean hideit = util.getBooleantag(stack, "hideit");

		if(hideit){
			event.setCanceled(true);
		}
}

 

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