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Posted

How do you register

BlockSlab

s and

ItemSlab

s in 1.11? Older tutorials use

GameRegistry.registerBlock

which doesn't exist anymore (and seems to be able to take a combination of Item and Block parameters to combine them somehow). Looking through the vanilla code doesn't help because the registration is done completely differently. And I can't find any tutorials for 1.11. Can anyone talk me through it, or direct me to a tutorial or example code?

Posted

Step 1: Register the block

Step 2: Create a new ItemBlock

Step 3: Register it

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I understand the basics of registering a single block with a single associated ItemBlock. But a functioning slab requires a single slab block, a double slab block, and an ItemSlab item - and I don't understand how to make them all relate to each other correctly in registration and construction.

Posted

You create a new ItemSlab, pass the constructor the two slab blocks...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Right, I've figured it out. I was confused because I was thinking that the single and double blocks also needed to have an ItemBlock each (because usually EVERY BLOCK EVER has to have an ItemBlock).

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